ShaderKit – A browser GLSL editor I built for my own art
I make fractal art with GLSL and got tired of fighting Shadertoy's limits when I wanted to actually finish and export pieces. So I built the tool I wanted: ShaderKit runs in the browser, fully ShaderToy-compatible, but adds the export pipeline that was missing for me. - Loop examination mode: visualizes the transition point of a looping shader in slow motion so you can see exactly where it breaks. X-time remapping helps debug discontinuities by mapping time to the x coordinate, this way you can see literally if the loop is seamless or not, if you see any seams, its not seamless. This is what…
ShaderKit – A browser GLSL editor I built for my own art launched on May 15, 2026 with 5 votes, #2,008 of 20,538 launches that month and more than 75% of that year's launches.
What it does
ShaderKit is a browser-based GLSL shader studio with cloud rendering up to 8K. Built by a shader artist who needed tools for finishing work. - Cloud rendering up to 8K with 8×8 anti-aliasing - Loop debugging (examination mode, x-time mapping) - GIF export with dithering + filesize preview - AI-assisted editing (Vibe Mode) - Shadertoy compatible - Function library + shader lineage Free: Full editor, unlimited local rendering $7.99/mo: Cloud rendering + AI assist
ShaderKit is a powerful browser-based GLSL shader editor with cloud rendering up to 8K resolution. Features ShaderToy compatibility, seamless loop tools, GIF/video export, and real-time preview. Create stunning visual effects without any installation.
Welcome to ShaderKit , the most powerful browser-based GLSL shader editor with cloud rendering capabilities. Create stunning visual effects, animations, and generative art without any installation required. No download required. Start creating shaders right in your browser. Create a free account to save your work and access cloud rendering features. You don't have an active subscription. Subscribe to get 50,000 credits per month with Creator plan ($7.99/mo) or 175,000 credits per month with Studio Pro ($20/mo). Your subscription will cancel at the end of the current billing period. Copy this code to embed the shader on any website. The shader must be public for iframes on other sites…from shaderkit.com
In the maker’s words, at launch
I make fractal art with GLSL and got tired of fighting Shadertoy's limits when I wanted to actually finish and export pieces. So I built the tool I wanted: ShaderKit runs in the browser, fully ShaderToy-compatible, but adds the export pipeline that was missing for me. - Loop examination mode: visualizes the…
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Free and open-source home for art made with code2018 · shadergif.com · ▲144Browse and share GPU-made GIFs. Explore GLSL shader experiments, search by topic, and open any piece in the editor to learn or remix.
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Create, stack, and animate shader effects on images, video, text, and 3D models — free, in your browser, powered by WebGPU. Export video, publish to the community gallery, and remix any published scene.
StratusGFX, my open-source real-time 3D rendering engine2023 · github.com · ▲483It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here: https://ktstephano.github.io/rendering/stratusgfx/feature_re... A technical breakdown of a single frame can be found here: https://ktstephano.github.io/rendering/stratusgfx/frame_anal... It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it…
Shadergarden: Create reloadable graphical pipelines with Lisp and GLSL2021 · blog.tonari.no · ▲47Create evolving artistic images with hot-code-reloaded Lisp and GLSL.
- TCtextshader.com2022 · textshader.com · ▲260
TLDR: Click the link to see some cool visualizations, refresh a few times for random examples, and try editing some of the code yourself. This is a small weekend project of mine inspired by shadertoy.com It's a static single-page site hosted on GitHub pages so the website design is pretty barebones. I'm not a web developer so I mainly wanted to create a Cool Thing with my free time and not have to learn tons of front-end to do it. I'd love to hear what people think about it and please post or send me any shaders you make! You can use the link button in the bottom right to share. I hope that…
Shade – a quick-and-dirty glsl prototyping tool2018 · github.com · ▲25a quick-and-dirty glsl prototyping tool. Contribute to dancrn/shade development by creating an account on GitHub.
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