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Life & fun · alternatives · 2026

GE

Game Engine Using LLVM and Ruby is a game development engine that lets developers write games in Ruby and compile them across multiple platforms including WebAssembly. Built on LLVM technology, it supports… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Game Engine Using LLVM and Ruby (XPlat Including WASM) launched in 2019; newer entries below may have overtaken it.

  1. 1

    An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.

    2021 · github.com · its alternatives →

  2. 2
    LLM Spark▲365

    Dev platform for building production ready LLM apps

    2023 · yourgpt.ai · its alternatives →

  3. 3UL

    In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…

    2023 · raverie-us.github.io · its alternatives →

  4. 4

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com · its alternatives →

  5. 5DG

    2021 · dragonruby.org · its alternatives →

  6. 6

    "Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.

    2024 · github.com · its alternatives →

  7. 7

    Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…

    2022 · github.com · its alternatives →

  8. 8

    Hey, Jared Palmer (creator of this playground) here. Really excited to ship this. I’ve been building this over the past few weeks to compare LLMs from different providers like OpenAI, Anthropic, Cohere, etc. At Vercel, I manage our Frameworks division (including Next.js, Svelte, and Turbo) and wanted to also dogfood some of the latest features in a slightly larger application. This playground takes a lot of inspiration from https://nat.dev and is built on Tailwind, ui.shadcn.com, and some upcoming Vercel products we’re announcing soon. We’re going to continue adding models to…

    2023 · play.vercel.ai · its alternatives →

  9. 9

    G'day, HN! I'm one of the maintainers of `llm`. I've been working alongside a trusty group of contributors to bring this project to life, and we're now at a point where we're ready to share it with the world. Large language models (LLMs) are taking the computing world by storm due to their emergent abilities that allow them to perform a wide variety of tasks, including translation, summarization, code generation, and even some degree of reasoning. However, the ecosystem around LLMs is still in its infancy, and it can be difficult to get started with these models. `llm` is a one-stop shop for…

    2023 · github.com · its alternatives →

  10. 10

    3D C++ Game Engine - yet another open source game engine - nem0/LumixEngine

    2017 · github.com · its alternatives →

  11. 11

    A cross platform 2D game engine written in C++ for beginners - sdslabs/Rubeus

    2018 · github.com · its alternatives →

  12. 12

    > "In a world without nil safety, one gem dares to ask: 'What if we just guessed?'"

    Oct 2025 · github.com · its alternatives →

  13. 13

    Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…

    2023 · ambient.run · its alternatives →

  14. 14OA

    A lightweight engine for durable execution / deterministic workflows I built with Rust, wasmtime and the WASM Component Model. Its main use is running reliable, long-running workflows that can automatically resume after failures. Looking for feedback on the approach and potential use cases!

    2025 · obeli.sk · its alternatives →

  15. 15IW

    I grew up on the Infocom games and when microsoft actually open-sourced Zork 1/2/3 I really wanted to figure out how to use LLMs to let you type whatever you want, I always found the amount language that the games "understood" to be so limiting - even if it was pretty state of the art at the time. So I figured out how to wrap it with Tambo.. (and run the game engine in the browser) basically whatever you type gets "translated" into zork-speak and passed to the game - and then the LLM takes the game's output and optionally adds flavor. (the little ">_" button at the top exposes the…

    Jan 2026 · infocom.tambo.co · its alternatives →

  16. 16

    GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…

    Aug 2026 · github.com · its alternatives →

  17. 17AP
  18. 18

    A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque

    2020 · github.com · its alternatives →

  19. 19

    Please forgive the sign up. It means we can give away and keep track of free inference usage/no API keys needed. Happy to send sign in credentials on request if you prefer.

    2025 · enginelabs.ai · its alternatives →

  20. 20

    Recently featured in a LangChain blog https://blog.langchain.dev/empowering-development-with-flowt... , use LLMs to construct an API first runnable workflow with an IDE experience.

    2024 · github.com · its alternatives →

  21. 21

    I've been developing game backends for several years, using and designing a lot of code. They all about calculations, synchronization with front-end data, and database data, and try to ensure consistency, atomicity, and high response, etc. However, these codes and frameworks have always had problems such as very complicated APIs, incomplete or non-existent ACID, multiple calls to RPC, and non-real-time full or semi-full data landing. So, we created Lockval Engine. An easy-to-use, ACID, distributed, DOP, multi-language support backend engine. Here are some online demos that will give you a…

    2023 · lockval.com · its alternatives →

  22. 22
    Haddock▲81

    Search AI generated scripts for gaming engines

    2023 · haddock.ai · its alternatives →

  23. 23

    A WebAssembly runtime embedded in Godot game engine projects. Interact with Wasm modules from GDScript. Accessing Wasm modules via GDScript provides the following benefits. - Sandboxed environment allows safely loading zero-trust mods/extensions to a project. - Single target means that Wasm modules can be built from any language e.g. Rust, Go, AssemblyScript and the single binary can be run on all platforms. - Fast execution compared to GDScript allows for offloading compute-heavy operations or running bots/mods/etc. at high FPS. This might be useful for loading mods, bot AI,…

    2023 · github.com · its alternatives →

  24. 24

    🔬 a C++ compiler middle-end, using an LLVM backend - artagnon/rhine

    2016 · github.com · its alternatives →

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