Alternatives
Products that do what Gravity Simulator does
Interactive Space Physics Sandbox In Your Browser
- 1IB
2022 · multiplanetary.website
- 2GI
Just for fun and self education, I've built this over a weekend to teach myself why orbits exist, not just show planets going around. Something that was never clearly explain to me in school. It opens with a guided tour that builds the idea up step by step: two bodies and the equal/opposite force, inertia (the Sun is removed and Earth just drifts straight), then "an orbit is falling and continuously missing," cosmic velocities with a little rocket, Voyager 1 & 2's real gravity assists (the clock runs the actual 1977–1989 dates so the planets orbit into their grand-tour alignment and the…
Jun 2026 · qunabu.github.io
- 3AS
The little particles will gravitate to your cursor (or touch location), and can even enter stable orbits if the conditions are right! Mainly an excuse for me to experiment with wasm and WebGL, but it makes for a surprisingly good fidget toy.
2024 · aestuans.github.io
- 4IB
Mar 2026 · structuredlabs.github.io
- 5

- 6RL
I (17y/o) have been developing a rocket launch simulation that allows the user to explore what it's like launching a rocket from earth and putting it into orbit. This idea originally started as an educational simulation but as i've gone more down the rabbit hole the more i've wanted to make it realistic. The problem is that I've never had a formal orbital mechanics class or anything like that so I don't know what I'm missing, what I currently have implemented is: Variable gravity Variable Atmospheric drag (US Standard Atmosphere 1976) Multi-stage rockets Closed-loop guidance /…
Jan 2026 · donutthejedi.com
- 7

- 8LL
2018 · github.com
- 9AI
Jan 2026 · github.com
- 10AOAtlas of Space▲770
Hello HN! Sharing a recent side project of mine, the Atlas of Space, that I built out to explore the Solar System. As a long-time space nerd, I realized recently that I didn't have a good intuition on the scale, speed, and relative orientation of the celestial bodies around us. So over the break I built out a kind of spatial Wikipedia to click around and learn about planets, moons, asteroids, and other bodies orbiting the Sun. The physics is all simulated in the browser using simple Newtonian mechanics. There's a lot left to do from here, including modeling objects in non-Keplerian orbits…
2025 · atlasof.space
- 11

Real-time 2D gravity sandbox with causal propagation (finite c), GW-strain heatmaps, and a virtual LIGO probe. Numba JIT, CPU-only. - alessandro-pioli/AstroCausal_Engine
3d ago · github.com
- 12AM
Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com
- 13IP
I started teaching my daughter physics by showing her how things actually work - plucking guitar strings to explain vibration, mixing paints to understand light, dropping objects to see gravity in action. She learned so much faster through hands-on exploration than through books or videos. That's when I realized: what if I could recreate these physical experiments as interactive simulations? Lumen is the result - an interactive physics playground covering sound, light, motion, life, and mechanics. Each module lets you manipulate variables in real-time and see/hear the results…
Jan 2026 · projectlumen.app
- 14PA
We have a black hole at home — with actual relativistic physics, live in your browser. I'm Sasha (Alexander) Plavin, an astrophysicist at Harvard's Black Hole Initiative studying quasars and black hole environments. I work with raytracing/radiative transfer simulations professionally, and wanted to make one anyone can play with — so I built this app. Put the black hole onto your screen (any browser), or directly into your room with AR or VR (requires WebXR, for example Chrome on Android, or any VR headset). When looking around, pay attention to unintuitive relativistic effects: rays…
Jul 2026 · blackhole.plav.in
- 15BB
Features include: - Several preset periodic orbits: the classic Figure-8, plus newly discovered 3D solutions from Li and Liao's recent database of 10,000+ orbits (https://arxiv.org/html/2508.08568v1) - Full 3D camera controls (rotate/pan/zoom) with body-following mode - Force and velocity vector visualization - Timeline scrubbing to explore the full orbital period The 3D presets are particularly interesting. Try "O₂(1.2)" or "Piano O₆(0.6)" from the Load Presets menu to see configurations where bodies weave in and out of the orbital plane. Most browser…
Nov 2025 · trisolarchaos.com
- 16PA
2024 · apps.apple.com
- 17HO
2018 · thehappykoala.github.io
- 18A2
2017 · htmlpreview.github.io
- 19AS
I didn't realize Universe Sandbox ran on MacOS, and I was in the mood to play around a bit. Some functions it's got: - Random system generation - Sonification is super fun too - Habitability Simulation (Just for fun, don't cite this please) - Replacing, spawning, deleting objects I've had tons of fun building this, so I hope someone else can share the joy. It's free and runs in the browser. I'd love to hear any feedback. I think this is at a state where I might leave it as it is, but if people are interested in other features, maybe I'll keep working on it. I've kept saying I'll stop working…
Dec 2025 · luna.watermelonson.com
- 20MS
Did this a few years ago. Seems apropos. Sources and more here: https://github.com/EngineersNeedArt/Mooncraft2000
Apr 2026 · mooncraft2000.com
- 212C
A pretty simple but fun to play with simulator for a concept from mathematical physics called the "2D Coulomb gas". I originally made this for my Bachelor's thesis to create pretty pictures and build intuition but have recently gotten it a fresh coat of paint and better performance curtesy of WebGPU acceleration (ported with liberal help from Codex to get through all of the boilerplate). Play around with it - hopefully read up more on the 2D Coulomb gas because it is an incredibly deep topic research wise.
Feb 2026 · simonhalvdansson.github.io
- 22SB
2020 · landgreen.github.io
- 23DK
2020 · github.com
- 24EA
Hey HN! We are the co-founders of Elodin (https://elodin.systems/), a code-first physics simulation framework. We just open-sourced our core libraries on Github: https://github.com/elodin-sys/elodin Have you ever wondered what happens when a satellite is first placed into orbit? It turns out that often, they tumble out of control, end over end, in a miraculous fight against stability. Check out our demo here of a control system attempting to rectify this: https://app.elodin.systems/sandbox/hn/cube-sat The spacecraft does not…
2024 · github.com
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