Alternatives
Products that do what Hacker League (open-source Rocket League) now has multiplayer does
Code: https://github.com/moritztng/hacker-league Everyone is welcome on our Discord: https://discord.gg/bD2saQqdTG I build in public on X: https://x.com/moritzthuening I love you all.
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- 3IS
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
2015
- 4NB
We at Semicolon Developers have released two player version of Nepali board game Baghchal[1]. It can be played at: http://obaghchal.com Game is working fine in Chrome and Firefix latest builds. There are few glitches but if you have ever played Baghchal I'd love to hear your feedback on the game play online. I'd like to credit HN for all the encouragement. I have promised myself to post a Show HN thread with some cool work and this is our first attempt. Deployment wise I am having some difficulties in setting up server. I think we'd have problem scaling it up. If any Nepali hacker is…
2012
- 5WM
Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…
2014
- 6HA
Hello HN! Here's my November Startup Sprint project (coded in two days). http://hackerlunch.com It allows you to post your lunch plans and lets other hackers join you. I built this because I often see HN users are interested in meeting each other if they are in the same area. I am not a coder, so this version is very rough. If people use it, I will work with others to build a more polished version. I would love some feedback. What do you think? Is this something you will be using?
2010
- 7CA
Hello everyone, We just launched a side-project we have been building over the last couple of months -- Coderoulette is a pair programming game for developers, like a Chatroulette for hackers. We match developers in real time and give them coding challenges they have to solve doing pair programming using a collaborative IDE and video conference. You can check it out here: https://www.coderoulette.com/ We also published an article explaining how we built it. I'd love to hear your feedback.…
2016
- 8NP
I created a pet project to see if it is of use and interesting to people. The idea is on-demand real-time chat rooms for trending topics and for personal use. You can go to the main page at www.urshoutbox.com to create your own room then share it across your social networks/email, etc. I created a hacker news specific "shoutbox" at http://www.urshoutbox.com/bLmYAL/hacker-news . If nobody is in there, please be patient and (I hope) people will join soon to start talking. The idea is to have trending topics on facebook/twitter/etc and have chat rooms to get…
2014 · urshoutbox.com
- 9FO
This is a two man team and we're in full-on development of a new platform to assist in multiplayer games. We're looking to launch in about a month or two with an OpenID server accessible to customers (or they can use provider like Facebook/Twitter) and a couple cool multiplayer features. After we launch development will continue until we have a well-rounded API. We're primarily targeting HTML5+JS developers but the system will work with any language that can make RESTful API calls. We know there's some stiff competition out there but we're looking for feedback and what features may make…
2014 · playpi.net
- 10MM
Jul 2026 · mira-wm.com
- 11WM
Just launched a very early beta of a multiplayer "FPS" made in WebGL using ThreeJS library. (possible to switch between FPS and 3rd person) Just a hobby project that I would love to get some feedback on, in order to see if I should continue working on it or not. Note; It will add the project to github as open source once I've spent some time cleaning up the code. URL: http://wizardwarz.nergal.se
2014
- 12FM
I went to the ADVANCE Hackathon in Cologne, Germany last weekend and this is a project I created together with @snnd and @newmetl. We used node.js and socket.io in the backend and HTML5 + JS in the frontend. The rules are simple: Make your and your teammates' gaming pieces fit into the highlighted area without talking to your mates. The levels are generated randomly, so they might be too easy or too hard from time to time. I'd like to emphasize that this game has been created within less than 24 hours! http://fititgame.com/ http://hackathon.advance-conference.com/ Feedback and criticism are…
2012
- 13SH
2013 · seattlehacks.com
- 14IM
http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…
2017
- 15IB
Hi HN, I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and…
Mar 2026 · docs.allout.game
- 16SM
It is a new game much like Minecraft, but with more Deathmatch. Made it in my freetime. Arenas, built by players, can be shared on Twitter/Facebook/etc. and are ranked by how often they are played. You can play it in your browser at: http://julius-eckert.com/game (On OSX only Safari works...) Video: http://www.youtube.com/watch?v=oDBr8ZD9Uto Do you like it? How would you improve it (including the website)?
2011
- 17SD
2021 · github.com
- 18IM
I spent the past few weeks making an open source cloud code editing environment with an AI copilot and multiplayer collaboration! It's fully self-hostable in 5-10 minutes. There's a lot of minor improvements to be made, and some are already listed in the Github issues. Let me know what you think and feel free to try it out.
2024 · github.com
- 19MG
This weekend I participated in my first hackathon at TechCrunch Disrupt, and built an HTML5 game with a few people that I met at the event. We got honorable mention, putting us in the top 6 teams of 104 competing. I'm looking for some feedback on the game, so here it is: http://venturecrapital.us Source: https://github.com/wylieconlon/Venture-Crapital https://github.com/dmitric/venturecrapital-server
2011
- 20RU
hey all, happy to share research i've been working on for islo.dev in recent months. ever since the cheating agents (https://debugml.github.io/cheating-agents/) paper came out, revealing reward hacking was 4x more prevalent than previously estimated, i've been looking into how we can deal with the issue the common approach (taken by the tbench team) is post hoc trajectory analysis. i've been interested in the idea of reframing the problem as an endpoint security problem and tackling it via sandbox i hope you find it interesting, and thanks to the islo.dev team for…
Jun 2026 · github.com
- 21AM
Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io
- 22HA
I'm building a manually curated catalog of games made by the HN community. I'v found several small gems while browsing HN, and it would've been quite difficult to find those games otherwise. So I've started a personal quest to collect those games into a public catalog with open source code and open data (everything is available on GitHub: https://github.com/labarilem/hn-games). Currently the collection has data up to the end of 2022. The plan, of course, is to gather all data up to today and then keep updating the collection. I've published this early version of the…
2025 · hackernews.games
- 23OS
Hey! Wanted to showcase this project I’ve been passionately working on. It’s an open source community platform built with the nextjs app router. There’s lots of cool features, but the main one I’m excited about is the gamification. There’s a badge and inventory system. Admins can set value to user actions like creating a post. Then a user can use their accumulated points to purchase items that have modifiers on things like your username or avatar. There’s zero vendor lock in and all you need is a: - redis server - s3 storage - smtp server Built with nextjs and prisma. Would love your…
2024 · github.com
- 24OC
Hi Hacker News! My Co Co-op Matt and I are on a work term and were given the task of building a webapp that could make $20 in four weeks as our onboarding challenge. We're in the final stretch here and would sure appreciate HN's thoughts (we realize we kind of did this backwards, building something first before talking to people who might use it, but hey! We're leaning.). So basically, we tried to apply game dynamics to retaining visitors to websites by offering a reward (ie. discount coupon / premium content, etc.) for meeting various 'objectives' (ie. pages to visit). We call it ScavSite…
2011
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