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2024 · playcanvas.com
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Apr 2026 · blog.playcanvas.com
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2025 · vincentwoo.com
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Hello HN! I’m excited to share this open-source community mashup showing the power and possibility of combining 3D Gaussian splat scans with traditional mesh-based 3D tiles maps in the browser. As you've probably seen on HN a bunch lately, Gaussian splats are a new method to allow custom 3D scans of scenes and objects [1] and Google Maps 3D Tiles API are the same 3D buildings and street views your familiar with in Google Earth or Google Maps, and recently they’ve been made available for inclusion in web apps. Combining splats + 3d map mixes highly detailed real-world custom micro-scans with…
2024 · maps-and-splats.glitch.me
- 5SA
I'm the co-creator and maintainer of https://aframe.io/ and long time Web 3D graphics dev. Super excited about new techniques to author / render / represent 3D. Spark is a an open source library to easily integrate Gaussian splats in your THREE.js scene I worked with some friends and I hope you find useful. Looking forward to hearing what features / rendering techniques you would love to see next.
2025 · sparkjs.dev
- 6AM
Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com
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I'm one of the developers of Spark, a new open-source 3D Gaussian Splatting renderer (sparkjs.dev). While developing Spark, we built a WebXR demo that lets you experience a stream of 3D AI-generated worlds from "inside". These worlds were made by World Labs from text+image prompts last year, and I think it's really cool to imagine what's going to be possible in the near future! If you have a Quest 3 or Vision Pro, open up lofiworlds.ai in the web browser and make sure to enable hand tracking so you can "touch" the 3D Gaussians :). Tap your wrists together to toggle spotlight mode. The demo…
2025 · lofiworlds.ai
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Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!
2022 · jason.today
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2023 · antimatter15.com
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I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online
- 12GA
Google released an API in May to get fetch 3D Tiles of anywhere on Earth. Using this in standard 3D engines like Blender is tricky because (1) the tiles are in a geographic coordinate system (2) you get a lot of little tiles at varying quality levels I wanted to simplify this so all you need to do is get an API key, select a map region and a zoom level, and get one combined glTF file that you can throw into any engine. Especially if you're just prototyping and want to see how this data looks in your engine before investing in figuring out all the nuances of the API & coordinate system. (Note…
2023 · github.com
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Art Direct your 3D + VR worlds. No 3D experience needed
Apr 2026 · gsplat.multitabber.com
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Hello HN! I'm the author of this toy project that combines the idea of live-edit Shadertoy scenes with the popular gaussian splatting, aka 3DGS. You can write a GLSL function that defines the splats and see it rendered in real-time. Your GLSL code isn't stored anywhere, but you can share it via URL. P.S. I'm not a Spark developer. I'm just using their rendering engine.
2025 · github.com
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This is a little script I wrote a while ago to help generate sprites for a game I was working on. You can use it to build a seemingly-infinite aperiodic noise texture that is actually composed of a relatively small number of tiles. For example, imagine a large grassy field or body of water in a 2D pixel art game, but without the obvious repeated patterns that arise from simple tiling. The use case is pretty niche (for example, in many cases you could just evaluate the perlin noise function directly in a shader) but I thought it was a cool idea regardless.
2024 · github.com
- 22SA
I just launched SplatGallery, a platform where you can share and discover the best 3D models created with Gaussian Splatting. It's a super early stage and new models are coming it fairly often. Would love to get feedback from the HN community on how to improve it!
2024 · splatgallery.com
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