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AI · alternatives · 2026

24 alternatives to I Turned DOOM into a Transformer

Compile an integer neural network into a DOOM map. Voodoo dolls do the arithmetic, light levels and plane heights hold the values, and every value is checked against NumPy with tolerance 0. - mottopanikeiku/doomformer

This project compiles integer neural networks into DOOM maps, using the game's mechanics to perform computation. Voodoo dolls execute arithmetic operations while light levels and plane heights store numerical values.… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Prices are shown for the 1 we have checked on their own sites, 1 of them free or with a free tier.

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    I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…

    2025 · github.com · its alternatives →

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    I went down the rabbit hole on a side project and ended up building this: Strange Attractors(https://blog.shashanktomar.com/posts/strange-attractors). It’s built with three.js. Working on it reminded me of the little "maths for fun" exercises I used to do while learning programming in early days. Just trying things out, getting fascinated and geeky, and being surprised by the results. I spent way too much time on this, but it was extreme fun. My favorite part: someone pointed me to the Simone Attractor on Threads. It is a 2D attractor and I asked GPT to extrapolate it to…

    2025 · blog.shashanktomar.com · its alternatives →

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    An NES CPU compiled into the weights of a stock Qwen3.5 model - dbreunig/nesformer

    5d ago · github.com · its alternatives →

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    Hi HN, We just opened public access to Qwen3‑Coder‑480B‑A35B‑Instruct via a REST/SDK API. Why it might be interesting: - Fully open-source (Apache‑2.0): https://github.com/QwenLM/Qwen3-Coder - 480B params (35B active MoE), long context up to 1M tokens with YaRN - Matches Claude Sonnet/GPT‑4o on SWE-Bench Verified (81.6%) - Free tier: 100K tokens/month

    2023 · netmind.ai · its alternatives →

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    I figured I needed to work on my coding skills before building the next groundbreaking AI app, so I started working on this free tool site. Its basically just an aggregation of various commonly used calculators and unit convertors. Link: https://www.calcverse.live Tech Stack: Next, React, Typescript, shadcn UI, Tailwind CSS Would greatly appreciate your feedback on the UI/UX and accessibilty. I struggled the most with navigation. I've added a search box, a sidebar, breadcrumbs and pages with grids of cards leading to the respective calculator or unit convertor, but not sure if…

    2025 · calcverse.live · its alternatives →

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    A ranked ladder for small neural networks that play strategy games. Train a model, write an adapter, upload two files, and get measured into a weight class from 8 KiB up.

    Sep 2026 · tinybrains.dev · its alternatives →

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    The Emotion Engine has 32 MB of RAM total, so the trick is streaming weights from CD-ROM one matrix at a time during the forward pass — only activations, KV cache and embeddings live in RAM. This means models bigger than the RAM can still run, they just read more from disc. Had to build a custom quantized format (PSNT), hack endianness, write a tokenizer pipeline, and most of the PS2 SDK from scratch (releasing that separately). The model itself is also custom — a 10M param Llama-style architecture I trained specifically for this. And it works. On real hardware.

    Mar 2026 · github.com · its alternatives →

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    I built over the last two years a human-like neural network chess engine that tries to predict your rating from a single game. It automatically adapts to your play and tries to play like a human at your level would play, giving you a balanced game. At the core I’m using an AlphaZero / Leela Chess Zero style neural network that I have trained on 1 billion human games from the lichess.org open database. Around this network I have built a chess engine in Rust with algorithms that use the outputs from the NN to produce human-like moves at a given rating from beginner to world champion, as…

    2022 · noctie.ai · its alternatives →

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    AI4Animation in javascript & three.js. Contribute to sneha-belkhale/AI4Animation-js development by creating an account on GitHub.

    2019 · github.com · its alternatives →

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    A Fully Homomorphic Encryption Brainfuck virtual machine - f-prime/arcanevm

    2019 · github.com · its alternatives →

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    Hi HN! I've been tinkering with this mini-game / horror experience for a while. I hope it creeps you out! You can go into settings to toggle between 2 different chatbots: a scripted experience (with achievements to unlock) and a more versatile GPT-3 mode. Let me know what you think! :) There's also a toggle to show how the mouse magic is made. Source is available here: https://github.com/baobabKoodaa/ouija

    2022 · ouija.attejuvonen.fi · its alternatives →

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    I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine") The sole purpose of this project is to explore whether it's possible to make the human brain spatially aware of four dimensions using Virtual Reality. It’s my first ever game project, my first time using Unity, first time writing C#, and my first anything with WebXR, so please be gentle! To manage expectations, it isn't visually pleasing…

    2025 · brainpaingames.com · its alternatives →

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    Map your AI worldview, and compare it with others. Explore how public figures think AI could change our future, then discover where you land.

    Sep 2026 · doom-or-bloom.com · its alternatives →

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    A single / multi layer / recurrent neural network written in Golang. - made2591/go-perceptron-go

    2017 · github.com · its alternatives →

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    TrueType fonts have a hinting VM that grid-fits glyphs. It has a stack, storage area, conditionals, function calls, and it turns out it's Turing-complete. So I built a raycasting engine in the hinting bytecode. The glyph "A" in the font has 16 vertical bar contours. The hinting program reads player coordinates from font variation axes via GETVARIATION, does DDA ray marching against a tile map in the storage area, and repositions bar heights with SCFS. It ends up looking like a crude Wolfenstein-style view. Small visuzlization:…

    Apr 2026 · github.com · its alternatives →

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    I just released my latest Godot project, a rhythm-based dungeon crawler a la Crypt of the Necrodancer. The entire game plays out in 16 x 9 pixels because of a dare from my game dev group. I've open-sourced (MIT) the code and project files. Of course, the music files I don't own aren't included in the Github project, but I'm releasing the game's hand-crafted pixel sprites under CC0. The Github page also talks about some of the tricks you need to make the rhythm part of the game play nice with the dungeon crawling part.

    2025 · github.com · its alternatives →

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    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world · its alternatives →

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    AI-powered mapmaking software for Tabletop RPGs

    2021 · dungeonalchemist.com · its alternatives →

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    Raise a neural network as a pet - a transparent cognitive sandbox where a digital squid learns, grows, and rewires itself via Hebbian learning & Neurogenesis - ViciousSquid/Dosidicus

    2025 · github.com · its alternatives →

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    Hey! I built this system to humanize NPCs by giving them emotions using Rust and ML. The system provides emotion coordinates (based on Russell's circumplex model) from text input or actions, with persistent emotional memory per entity. Think NPCs that remember how they feel about specific players or events. I pre-trained a DistilBERT model on ~1k video game dialogues (Skyrim, Cyberpunk, etc.) and plan to extract and evaluate 100k+ dialogues soon. However studio/team can manually add dialogues to enrich their own dataset. The matrix doesn't generate dialogue, it only analyzes content.…

    2025 · github.com · its alternatives →

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