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24 alternatives to Open-source Android game written in Go

Hi HN! So this all started out as an experiment. I wanted to test the Golang gomobile library to build a small app on Android in Go. And it turned out to be a game, and harder than I thought... After a lot of work and many gotchas (and a lot of moments where I was about to give up and started to squint on Unity) I finally manage to create a working game for Android with Go. The game is quite simple and if it wasn't for being written in OpenGL/OpenAL from scratch it would be quite simple to make it in Unity or any other game engine for that matter. Another goal of my project was actually…

This is an open-source Android game built entirely in Go using the gomobile library, with graphics and audio rendered from scratch using OpenGL and OpenAL. Created as an experiment to test Go's mobile capabilities, it… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Open-source Android game written in Go launched in 2022; newer entries below may have overtaken it.

  1. 1

    I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio

    Jul 2026 · homegames.io · its alternatives →

  2. 2IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  3. 3IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online · its alternatives →

  4. 4MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  5. 5
    DreamCore▲318

    Develop and share mobile games from a single prompt

    2025 · dreamcore.gg · its alternatives →

  6. 6

    Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…

    2022 · github.com · its alternatives →

  7. 7AS

    I have been using golang at work and personally for more than 2 years now. A problem i faced when I started and the problem new gophers even today is how to structure the project. Most (if not all) golang tutorials seem to be very simple and do not describe how to structure a large application. Following project is an attempt to Showcase a manageable project layout for services in golang. https://github.com/spy16/droplets This project is far from complete. Would like to hear some feedback from the community before continuing on this.

    2018 · its alternatives →

  8. 8

    Hi guys! I am the founder of GoBuildMy.App. With GoBuildMy.App you can build native iOS and Android apps by chatting. Test apps in-browser using our web simulators and publish with one click. All the code is automatically backed-up to the GitHub repository of your choice. Integrate Firebase databases and auth easily by connecting your firebase account. More features are coming soon! Try it out for free.

    2025 · gobuildmy.app · its alternatives →

  9. 9AT

    This is a tutorial on how to build a 2D game engine with Go and OpenGL. The tutorial is based on the work I did for my own hobby game engine and I am writing it as a way to improve my code and understanding of the material (firm believer in the Feynman Technique). There are currently three tutorials and the plan is to release one every other week. Appreciate any feedback.

    2023 · nik-os.com · its alternatives →

  10. 10

    Learn how to write webapps without a framework in Go. - thewhitetulip/web-dev-golang-anti-textbook

    2016 · github.com · its alternatives →

  11. 11IJ
  12. 12TF

    I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the same. https://github.com/Mknsri/HockeySlam Hockey Slam is a hockey shootout game on Android which I built almost from scratch. Some of the engine features include 3D graphics with PBR materials, a rudimentary physics system, replays, a multithreaded job system and a hot-reload DLL platform for developing on Windows. I detailed the creation of the game in it's own post, but now that time has passed…

    2023 · its alternatives →

  13. 13IM

    Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…

    2022 · bytelegend.com · its alternatives →

  14. 14UG

    Hi all, I'm currently working on my hobby project, and one of the fun constraints I put in was to build using as less dependencies as possible. I chose Go as it has a really good standard library, and all went well for building backend. But for frontend, I was wondering whether I should break the constraint and go for React. I tried options like Web Components, but I really didn't like the ergonomics and I didn't want to use jQuery either. Out of curiosity, I was exploring Go's html/template package to see if I can write UIs in a React-like manner. I found most of the online docs using…

    2024 · its alternatives →

  15. 15

    Open-source game making software for everyone

    2018 · gdevelop.io · its alternatives →

  16. 16

    No gc, No goroutines, Produces small binaries while using the unmodified official go toolchain, and comes with complete Web SDK (generated from w3c/webref). We are building `pcz` to provide a reimagination of Go the language, in an effort to make it suitable for all kinds of programming tasks, and currently you can use it to build efficient web applications in Go using the generated Web SDK (as shown with the live web demo[1]). The journey is just starting, any suggestions? or any critics? [1]: https://primecitizens.github.io/livedemos/10-plat-web/

    2023 · github.com · its alternatives →

  17. 17

    Review of the open source cloud gaming platform, cloudretrio.io written in golang and using WebRTC for low latency, interactive game play

    2020 · webrtchacks.com · its alternatives →

  18. 18IB

    2013 · play.google.com · its alternatives →

  19. 19GI
  20. 20IB
  21. 21IW

    Hi HN! During the last few years, I worked on a few applications built with Go, running on AWS Lambda. As I got to know the platform better, I started to find Go & Lambda to be a really productive combination. The applications were fast, and they ended up being much cheaper to run than what my team & I had built before. It’s probably not the best platform for _every_ application, but I was surprised at how much of our workload worked well on it. As we brought new engineers on to our team and helped them get up to speed with the stack, I found that we were covering a lot of the same topics…

    2021 · its alternatives →

  22. 22

    Open source tapping game built with Javascript

    2018 · taptaptap.click · its alternatives →

  23. 23

    Open source game about indie makers

    2019 · github.com · its alternatives →

  24. 24

    A Go framework for writing native Android applications - remogatto/mandala

    2014 · github.com · its alternatives →

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