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Products that do what Open-source Android game written in Go does

Hi HN! So this all started out as an experiment. I wanted to test the Golang gomobile library to build a small app on Android in Go. And it turned out to be a game, and harder than I thought... After a lot of work and many gotchas (and a lot of moments where I was about to give up and started to squint on Unity) I finally manage to create a working game for Android with Go. The game is quite simple and if it wasn't for being written in OpenGL/OpenAL from scratch it would be quite simple to make it in Unity or any other game engine for that matter. Another goal of my project was actually…

  1. 1AS

    I have been using golang at work and personally for more than 2 years now. A problem i faced when I started and the problem new gophers even today is how to structure the project. Most (if not all) golang tutorials seem to be very simple and do not describe how to structure a large application. Following project is an attempt to Showcase a manageable project layout for services in golang. https://github.com/spy16/droplets This project is far from complete. Would like to hear some feedback from the community before continuing on this.

    2018

  2. 2IB

    2013 · play.google.com

  3. 3

    Build native mobile apps by chatting.

    2025

  4. 4IW

    Hi HN! During the last few years, I worked on a few applications built with Go, running on AWS Lambda. As I got to know the platform better, I started to find Go & Lambda to be a really productive combination. The applications were fast, and they ended up being much cheaper to run than what my team & I had built before. It’s probably not the best platform for _every_ application, but I was surprised at how much of our workload worked well on it. As we brought new engineers on to our team and helped them get up to speed with the stack, I found that we were covering a lot of the same topics…

    2021

  5. 5IB

    2014 · play.google.com

  6. 6PM

    Project Maya has started! For those who haven't read about Maya, please look here: http://news.ycombinator.com/item?id=4103344 Our goal is to build an open source application that can run in your browser and on iOS/Android without being dependent on app stores. We currently have a working "sneak preview" version viewable over here: http://frontend2.com Want to dig into the source? https://github.com/SchizoDuckie/project-maya We recommend you to check it out in Google Chrome/iOS/Android. Our team currently consists of 5 people. If you think you'd be a good addition, please shoot me an email,…

    2012

  7. 7BO

    For a while, I've struggled to really get into the Mobile ecosystem. With the duopology that Google (Android) and Apple (iOS) hold on the mobile ecosystem, it's very difficult for developers to build and maintain decent mobile apps, especially when you're a solo developer and UI/UX isn't exactly you're fore anyway. So I built (after some experiments with a friend @xuu) a little Go application framework that combines HTMX, DaisyUI/TailwindCSS and Service Workers with a little hack that works remarkably well that I've been able to build 3 quite nicely polished mobile apps (PWAs you…

    Jul 2026 · swag.mills.io

  8. 8FO

    Hello HN, I have started FBG some years ago when I moved to the Bay Area and could not find a simple, cross-platform, no-registration way to play board games with my friends back in my home country. I also wanted to make it simple to create multiplayer board games online for developers in their free time. Shortly after, I found out about boardgame.io with similar goals and decided to join forces with them. It became the engine of our board games, and we focused on publishing/serving them. To be fair with everyone and inspired by Wikipedia, we made the project a non-profit with GPLv3…

    2021

  9. 9MB

    Hi, so i'm making a 2D game engine with its own IDE and interpreted programming language, all are written in C# It's open source, and I'm looking for contributors! The backend engine is MonoGame, the IDE is WinForms and the project is real, not just another AI-slop... Please check it out, i promise it's an unusual thing! Here's a YouTube video showing me using the engine for making a little cute game: https://youtu.be/h_AnUg4yJWs?si=MR3nQCVvOMDP3iqg Any feedback is welcome!

    May 2026 · github.com

  10. 10PA

    Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…

    2024 · playcodeai.com

  11. 11GA

    Hello HN! These last few months I've been working on my first open source project: an embedded database written in pure-go. That took me some months, as I had to learn how to deal with such large packages. Until then, all packages I had made were quite small an did not require much. I usually did not have to worry about things like allocation optimization and instance pools until This project. It started when I wanted to make a port of a tool to a TUI environment. I'm actually used to working with TUIs in golang, so that was my language of choice. The tool I wanted to port is written in…

    Feb 2026

  12. 12MF

    https://market.android.com/details?id=com.wtfsoftware.wtfgeneratorfunnypics I submit it as a proof that in 14 days anyone can become a (crappy) programmer :) I'm 32, educated in humanities, I work in a bookstore and in my entire life I have never tried programming. Just a typical user, I knew basic HTML, like adding bold to text etc. Few months ago I started lurking on hackernews, I read about CodeAcademy and decided to learn how to code JavaScript. Fast-forward 14 days: Wow, it's easier than I thought;) Here's my first app. It's written in Javascript and compiled in Appcelerator Titanium.…

    2012

  13. 13SE

    Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…

    Jan 2026 · muffinman-io.itch.io

  14. 14AH

    I've been playing around with Android development recently, and made this Hacker News app this weekend: Market link: https://market.android.com/details?id=com.mellort.hackernews ($1) Dropbox link: http://db.tt/jlqIcBg1 (free: if you like it, DL from the market, too!) I used api.ihackernews.com for the data. Unfortunately, some of the pagination from that source is broken, so I can only return one page of results. In the future, I might play around with creating my own API server on App Engine. I'm not sure what my plans are for the source yet, but I'd like to make it open source. If you're…

    2012

  15. 15IB

    Hi HN, I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and…

    Mar 2026 · docs.allout.game

  16. 16MB

    My brother is trying to rewamp his career into that of an independent game developer. This is his first attempt at an Android game. Any critique or advice for improvements are highly welcome!

    2011

  17. 17LV

    Hello All, I'm currently working on a very simple video game that I'm planning to release on the Android Play Store. The purpose of the game is to complete a labyrinth before time runs out. There will be around 50 labyrinths. The link [1] below has a video of the game play. As you can see it is still very rough but I think that the game mechanics are pretty much all set. It has taken me a lot longer than expected (9 months so far) to complete this because I decided to go the crazy route and create everything from scratch. I even created a level editor so that it would be easier to create…

    2017

  18. 18IB

    It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)

    2018

  19. 19

    I built LunarBasic because I wanted a modern recreation of BlitzBasic from back in the day. I wanted it to have good step debugging features, and I wanted it to compile down to a native binary with no external dependencies. I do know there's an open source BlitzBasic out there but I wanted something simpler and more concise. It does have a "pro" feature set, but for the foreseeable future, anyone joining up will have the pro version in perpetuity (eg I'm not trying to sell anything here). It's early (v0.8.0). Would love feedback on the language design and compiler output, especially from…

    13d ago · lunarbasic.com

  20. 20AF

    Atlas Fury is an action game for mobile devices. I wanted to create a game I would play wherever I go that was inspired by Tyrian from the 90s. It's a time waster, but eh what arcade game wasn't a time waster? This is the first time I've created a game with Godot. On mobile no less which has it's fair share of issues. For example, iOS runs slower than Android. I'm not complaining, I profiled and targeted some older devices approx. 4-7 years ago, so far so good.

    2024

  21. 21OS

    We believe the best software is built when devs seriously use the thing they're building. We're a mobile dev tools company (emergetools.com), but we don't actually build & ship "apps"... until now. Excited to share our first open-source app: Hacker News for Android Any feedback/PRs very welcome on the repo. We also wrote about why we built and open-sourced this HN app here: https://www.emergetools.com/blog/posts/open-sourcing-emerge-...

    2024 · github.com

  22. 22GA

    I started working on this back in 2019, mostly as a design idea. Over the last month I made a big push to make it 100% usable and replace C# in all my personal projects. I now feel it's solid enough to gather feedback from other developers. If you take it for a spin, I hope you enjoy it and send your thoughts!

    Jun 2026 · davidobando.github.io

  23. 23IB

    Hello, I'm the author of the nature programming language, which has reached an early usable version since its first commit in 2021 until today. --- Why implement such a programming language? go is a programming language that I use for my daily work, and the first time I used golang, I was amazed by its simple syntax, freedom of programming ideas, ease of cross-compilation and deployment, excellent and high-performance runtime implementations, and advanced concurrency style design based on goroutine, etc. But, golang also has some inconveniences - The syntax is too concise, resulting in a…

    2025 · github.com

  24. 24UA

    Hello HN - like a lot of programmers, I am really excited by everything going on with ChatGPT/DALL-E. I am a game developer by trade, and I think there is a lot of potential to change workflows for game development. I was very inspired by Keijiro Takahashi's prototypes for asset generation using OpenAI within Unity, so I tried to make a more generic means of generating text and image assets within the Unity Editor using OpenAI's APIs. I've been surprised by the success so far - it definitely has it's limits, but I think we have just begun to scratch the surface of the potential here.

    2023 · recursiverhapsody.com

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