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AI · alternatives · 2026

QG

24 alternatives to QBasic Gorillas (Repeeled)

I've found the most engaging way to practice techniques for AI-assisted development and test models is to build fun side projects in vanilla JS. I spent many hours playing (and studying and editing) QBasic Gorillas, and this is a vanilla JS implementation using Fable and Opus. Play 1-on-1 hotseat or against the computer. A bit of extra camera snazz as well.

QBasic Gorillas (Repeeled) is a vanilla JavaScript recreation of the classic QBasic Gorillas game built using Fable and Opus. Players can compete in one-on-one hotseat matches or challenge the computer opponent in this… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1
    Fable▲642

    Create stunning interactive demos with an AI powered copilot

    2024 · its alternatives →

  2. 2

    Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…

    2023 · github.com · its alternatives →

  3. 3IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  4. 4
    Replicas▲239

    Hey HN! I'm Connor, creator of Replicas. I'm a heavy Codex/Claude Code user, and I wanted to hand off tasks to agents like I would to an engineer - kick something off before work, let it scaffold while I'm at lunch, even come back to a ready PR. The problem: existing alternatives use workspace VMs that are black boxes. I have no access to any of them - they can't run tests, read logs, or use tools like the Playwright MCP (which I use to verify agents actually fixed what they claim to fix). Replicas gives agents real cloud workspaces where they can: - Run your test suite and read the…

    Jun 2026 · replicas.dev · its alternatives →

  5. 5

    Hey, Jared Palmer (creator of this playground) here. Really excited to ship this. I’ve been building this over the past few weeks to compare LLMs from different providers like OpenAI, Anthropic, Cohere, etc. At Vercel, I manage our Frameworks division (including Next.js, Svelte, and Turbo) and wanted to also dogfood some of the latest features in a slightly larger application. This playground takes a lot of inspiration from https://nat.dev and is built on Tailwind, ui.shadcn.com, and some upcoming Vercel products we’re announcing soon. We’re going to continue adding models to…

    2023 · play.vercel.ai · its alternatives →

  6. 6

    Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.

    2023 · github.com · its alternatives →

  7. 7

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world · its alternatives →

  8. 8

    Hi! I build an MCP server that allows clients to play Minesweeper. It turns out that Claude is not very good at it (makes obvious mistakes, hasn't won a single game on a 9x9 board after many attempts). I am curious how I can prompt Claude to do better?

    2025 · github.com · its alternatives →

  9. 9

    A Codex Skill for building and iterating games

    Sep 2026 · github.com · its alternatives →

  10. 10
    Viberia▲146

    Hey HN, This is my take on the agent harness. Everything on an isometric map. Agents are grouped into "buildings" that run in a sequence or a loop; e.g., the CodeForge has an agent that writes a PRD, another one that implements, and a third that reviews. Everything is customizable, you build your own buildings/teams however you want. It's a Tauri app, really light (about 8x less energy than the closest competitor I benchmarked, so it actually runs from a coffee shop on battery). It's macOS only for now, but ping me if you are willing to test the Windows or Linux version. I've been…

    May 2026 · getviberia.com · its alternatives →

  11. 11

    A final project for Advanced Machine Learning. Build bots to play against this Tetris Sandbox! - mbrenman/TetrisPlayground

    2015 · github.com · its alternatives →

  12. 12TP

    Hi HN, I have been working on this website for a few weeks with some buddies of mine and would love if you checked it out. TuringJest provides a jackbox-esque experience with its two game modes. *One Shot Prompt* - Submit a prompt for all players (including the AI) to answer. - Answer your prompts in the way that you think ChatGPT would answer them. - Vote for who you think the real AI is. *Talk It Out* - Plan an event in a group chat with your friends. - Trick everyone into thinking you are the AI while voting for the real AI. Let me know what you think!

    2023 · turingjest.app · its alternatives →

  13. 13

    Build bots using Node.js, in your browser!

    2016 · medium.com · its alternatives →

  14. 14

    I started off with a simple goal: port the game Soldat to Typescript. I ended up not only with the game, but with a full system to train AI bots to play my own game, building a neural net to train new bot AIs from tens of thousands of simulated matches with different strategies. It also runs live all the time on my website and has a news dashboard and you can replay any game exactly. It all was a very fun way to dig into Fable's capabilities. The bill if I had done this with API billing? Nearly $2000.

    Jun 2026 · soldat.bobbby.online · its alternatives →

  15. 15

    I built this game as a playful way to train code reading skills. You're dropped into a random location in a real GitHub repo where some lines code are hidden. The goal is to pick up clues from the surrounding code and fill in the missing lines as quickly as possible. It currently has curated game content for Python, TypeScript, JavaScript (by most metrics the top 3 languages on GitHub). I had the idea when it dawned on me that reviewing and understanding code spat out by an LLM is a key skill for the AI era. (I sincerely hope you're critically reviewing what your favorite LLM is serving…

    Feb 2026 · gitguessr.com · its alternatives →

  16. 16

    We’ve been building GladeKit, an AI agent for Unity game development that works directly inside the editor. Instead of just generating code, it reads the actual project state: scene hierarchy, scripts, selected objects, component values, installed packages, and compiler errors - then takes actions inside Unity. What it does today: - 150+ native Unity actions (create prefabs, wire components, configure Animator Controllers, build UI, set up physics, lighting, and NavMeshes) - Reads real editor context before taking action - Project-aware modes for Agent, Debug, and Ask workflows -…

    Apr 2026 · gladekit.com · its alternatives →

  17. 17AR

    My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

    2024 · nicollet.net · its alternatives →

  18. 18

    I built this out of frustration as I lead the development of AI features at Yola.com. Prompt testing should be simple and straightforward. All I wanted was a simple way to test prompts with variables and jinja2 templates across different models, ideally somthing I could open during a call, run few tests, and share results with my team. But every tool I tried hit me with a clunky UI, required login and API keys, or forced a lengthy setup process. And that's not all. Then came the pricing. The last quote I got for one of the tools on the market was $6,000/year for a team of 16 people in a…

    2025 · langfa.st · its alternatives →

  19. 19

    Hey everyone! Wanted to show off a little side project I've been working on. A lot of people have been using AI to one-shot games, but they're often quite buggy - glitchy graphics, collisions aren't setup, or regressions in earlier levels. With an AI playtester in the loop, I've been able to one-shot games like Candy Crush or Crossy Road that would previously have bugs like cut-off UIs or stuck retries. The way it works basically goes like this: 1/ The playtester starts by reading the code to understand what its parent AI is asking it to play, and to decide what breakpoints, hooks and…

    Feb 2026 · ziva.sh · its alternatives →

  20. 20

    Hey HN, We started out building a whole game-making platform: engine, editor, templates, the lot. It was a slog, and it kept fighting the thing that made it interesting: the models got good. With Opus 5, Fable 5, SOL 5.6, a one-prompt Three.js or Canvas game already looks genuinely great, and the models know those APIs far better than they'd ever know our harness. Forcing people through our engine meant limiting them to it, while solving the part AI solved better than us trying to buold the harness The part it can't solve is multiplayer. A generated game is usually a single HTML file; making…

    Jun 2026 · antics.gg · its alternatives →

  21. 21

    In this blog post, we present a port of the Snake game to Twitter. We detail some of the game design choices we made, along with code and explanations.

    2016 · yro.ch · its alternatives →

  22. 22

    I'm building Guildly, a Slack-like interface where you can run a company of AI employees. I recently used Fable to revamp the whole website into a cool retro pixel style.

    Jul 2026 · tryguildly.com · its alternatives →

  23. 23

    Hey guys, I’ve been playing around with this prototype for a way to build games using GPT. Some details: - It’s an absolute hack right now; expect bugs and user unfriendliness. Also UI is not fixed for mobile yet (use desktop). - It’s top-down, 2d. You view the world from above, and you can move around by clicking and dragging the world. - It’s using gpt-4-turbo under the hood, and I’m outputting typescript code, which gpt will self-repair when there are type errors. - Here’s a simple example game: https://prompty-58a21.web.app/dune/play So far I’ve been quite impressed…

    2024 · prompty-58a21.web.app · its alternatives →

  24. 24

    An educational Rust project for exporting and running inference on Qwen3 LLM family - reinterpretcat/qwen3-rs

    2025 · github.com · its alternatives →

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