Alternatives
Products that do what Tack, a fast lightweight scripting language for games and embedding does
https://github.com/PlumeCat/tack Hi HN! Tack is a scripting language I've been working on sporadically for the past year or so, and intensely for the past few weeks. It originated out of a desire for something that was like Lua, but with a more familiar syntax, and without some of the other surprises in Lua such as the 1-indexed tables. It's also been a great learning project, and a very satisfying challenge! While the current version is early beta at best, I hope to continue working on it and maybe see some adoption. Despite the relative lack of optimization, I'm very…
- 1MA
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
2017
- 2AA
2020 · github.com
- 3NO
Hello HN! The day has finally come to stop adding features and start sharing what I've been building the last 5-6 months. It's a bit of CrewAI, OpenDevon, LangFuse/Cloud all in one, providing devs who prefer TypeScript an integrated framework thats provides a lot out of the box to start experimenting and building agents with. It started after peeking at the LangChain docs a few times and never liking the example code. I began experimenting with automating a simple Jira request from the engineering team to add an index to one of our Google Spanner databases (for context I'm the…
2024 · github.com
- 4SA
* https://sparser.io * https://github.com/Unibeautify/sparser This is my attempt at creating a universal language parser. It attempts to solve a couple of problems: * Support multiple languages * Recursively extend support to languages embedded within other languages * Output a uniform format for all supported languages This is a personal project so any feedback would be helpful. Something interesting I found after I built it is that this parser is not as fast to write output as many other JavaScript parsers, but its output is much faster to read from due to the…
2019
- 5RA
2015 · github.com
- 6FT
After six months of work, I am here again presenting Fluent – a tiny lang which is optimized for differentiable & reactive programming. Since I am not Conal Elliot, don't expect a beautiful theoretical unification of FRP and AD from first principles. Rather, a horrific monster that holds together mostly because a lot of duct-tape. The link points to the semi-interactive tour of the language, which will get the job done much better than I could in here. Hope you hate/like it!
Jul 2026 · mlajtos.github.io
- 7PR
Hi HN, While building RAG agents, I noticed a lot of token budget was wasted on formatting overhead (HTML tags, JSON structure, whitespace). Existing solutions felt too heavy (often requiring torch/transformers), so I wrote this lightweight, zero-dependency library to solve it. It includes strategies for context packing, PII redaction, and tool output compression. Benchmarks show it can save ~15% of tokens with negligible latency overhead (<0.5ms). Happy to answer any questions!
Dec 2025 · github.com
- 8AD
Hi everyone, After four years, I'm finally open sourcing my little markup language that compiles directly to HTML, and has all the "modern" features built into the core, (reactive components, server side rendering, modules, bundling, etc.). No metaframework required! Feels like I really have something here, I'd love your feedback :)
2023 · a-dom.io
- 9AS
I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to…
Feb 2026 · github.com
- 10AR
A minimal "@ moving around a hardcoded map" implemented in a bunch of languages, some by me and some contributed by others. A slightly more interesting riff on the Hello World or 99 Bottles of Beer theme. More languages or improvements on existing ones would be nice :) There's a github repo at: https://github.com/nrkn/SimpleRL
2011
- 11LB
Howdy friends! Tell me if this is an atrociously terrible idea - I've been working on building a leetcode for clientside devs so we can practice React and Javascript interview questions in a more concise way, I call it clientside.dev I just finished a beta version of it yesterday and plan on releasing it with many more problems on Jan 1st but it's there if you wanna play with it open to any ideas / feedback however mean or nice it may be :)
2022 · vacation-call-335691.framer.app
- 12WB
Hi HN, Our research team just released the best performing and most efficient reranker out there, and it's available now as an open weight model on HuggingFace. Reranker v2 was designed specifically for agentic RAG, supports instruction following (our v1 was the first to introduce this), and is multilingual. Along with this, we're also open source our eval set, which allows you to reproduce our benchmark results. By releasing these datasets, we are also advancing instruction-following reranking evaluation, where high-quality benchmarks are currently limited. Please give it a try and let us…
2025 · huggingface.co
- 13UI
Hey everyone! I am excited to share updates on four of my & my teams' open-source projects that take large-scale search systems to the next level: USearch, UForm, UCall, and StringZilla. These projects are designed to work seamlessly together, end-to-end—covering everything from indexing and AI to storage and networking. And yeah, they're optimized for x86 AVX2/512 and Arm NEON/SVE hardware. USearch [1]: Think of it as Meta FAISS on steroids. It's now quicker, supports clustering of any granularity, and offers multi-index lookups. Plus, it's got more native bindings than probably…
2023 · usearch-images.com
- 14IB
Hi HN, I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and…
Mar 2026 · docs.allout.game
- 15AD
Hi all, I threw together a small prototype I am calling “Notepad.ai”. A new take on UIs for interacting with LLMs. While I enjoy using LLM’s in the chat format I wanted to see what it would be like to do it in a more long form style. It let’s you write in a pretty free form, much like Window’s Notepad, but you can choose to hit ctrl+[ to analyze the text with a preset prompt of your choosing. It has a few other small features. It’s WIP and very experimental. I would appreciate any feedback or thoughts. Video: https://youtu.be/ntdlgFmSxQY Live Demo:…
2024 · github.com
- 16

I built LunarBasic because I wanted a modern recreation of BlitzBasic from back in the day. I wanted it to have good step debugging features, and I wanted it to compile down to a native binary with no external dependencies. I do know there's an open source BlitzBasic out there but I wanted something simpler and more concise. It does have a "pro" feature set, but for the foreseeable future, anyone joining up will have the pro version in perpetuity (eg I'm not trying to sell anything here). It's early (v0.8.0). Would love feedback on the language design and compiler output, especially from…
13d ago · lunarbasic.com
- 17RD
Hi everyone, I've been working on this thing for a while. It transpiles Haml into Ruby, and then it streams patches to the browser which update the DOM. There is a memory leak in s.rb, which I'm not really sure how to solve. Seems like objects stay alive for longer than they should because of circular references or something but I'm not sure what's going on to be honest. I think this approach has potential though.
2023 · github.com
- 18NJ
It's very early days for the project, but I wanted to share it to see if there is interest. It is the final piece of the FastAPI server-side rendering stack I started building with FastHX and htmy (the two dependencies of this project besides FastAPI). Think of it as a more powerful and convenient alternative to tools like FastHTML, powered by FastAPI (without any modifications). I hope you'll like it.
Oct 2025 · volfpeter.github.io
- 19NT
I built a CLI tool that turns codebases and PRs into diagrams so you can quickly understand how things fit together. Originally made it because I couldn't follow my own AI-generated repos. Just shipped a big update: - Switched from D2 to Mermaid for rendering - Tree-sitter AST parsing + agentic flow instead of raw LLM calls. ~50x faster. - Works on any GitHub repo or PR, not just local - Dropped the web frontend, it's just a CLI now - Published as a pip package Still a ton to improve and I'm building fast. Feedback, issues, PRs all welcome.
Feb 2026 · github.com
- 20GA
I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!
2024 · gamegame.ai
- 21AQ
Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!
2024 · whimsicalwyrm.itch.io
- 22RA
Hi HN! Sean from MindStudio here. I wanted to share something we've been working on that I think introduces some new ideas into the "AI coding agent" space. Remy is an AI agent that builds full-stack TypeScript apps from a spec written in a new flavor of annotated markdown. The spec has two layers: prose describing what the app does, and annotations that carry the technical precision (data types, edge cases, validation rules, code snippets). The agent then "compiles" this into code: backend methods, typed schemas, frontends, test scenarios, and everything else are derived artifacts of the…
Apr 2026 · remy.msagent.ai
- 23IB
VSCode extension with games (Snake, Plinko, slots), HN/LessWrong reader, and Pomodoro timer for AI coding wait times. Fake currency only. Marketplace: https://marketplace.visualstudio.com/items?itemName=TouchGra... Built in a week with Claude Code after seeing Chad IDE get ratio'd for integrating real gambling. Happy to answer questions or get roasted on the code.
Dec 2025 · github.com
- 24OA
A friend and I are launching an alpha first thing in 2011. We're trying to gain some momentum and whatnot, so we're opening early registration as of tonight. We're planning to develop a Bayesian network to derive suggestions. If you're interested in seeing our progress, check it out. Edit: Any and all suggestions, criticism, advice, etc is highly appreciated!
2010 · osmoar.com
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