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Products that do what Tsplat – Render Gaussian Splats directly in your terminal does
Last week I wanted to quickly view some Gaussian splats which I had trained on a remote server that didn’t have any open ports or a display device. So I ended up downloading everything locally just to inspect the results This weekend I put together a terminal-based Gaussian splats viewer that renders directly in the terminal. It works over SSH and currently runs on CPU only and written in rust with claude code. I’ve found it to be pretty useful for quickly checking which .ply files correspond to which scenes and getting a rough sense of their quality. Along the way, I also wrote a small…
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The Setup: https://i.imgur.com/o0hgybh.jpeg https://i.imgur.com/mcNiomp.jpeg https://i.imgur.com/vIjw6pc.jpeg https://i.imgur.com/nzOwmSC.jpeg
May 2026 · superspl.at
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Hi HN, author here. SHARP is Apple's recent single-image 3D Gaussian splatting model (https://arxiv.org/abs/2512.10685). Their reference code is PyTorch + a pretty heavy pipeline; I wanted to see if it could run in a browser with no server hop, so I exported the predictor to ONNX and ran it via onnxruntime-web with the WebGPU EP. What works: drop in an image, get a .ply you can download or preview live, all on your machine — your image never leaves the tab. The model is large (~2.4 GB sidecar) so first load is slow on a cold cache, but inference itself is a few seconds on…
May 2026 · github.com
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It's annoying having so many ML and GS training tools rely exclusively on cuda/nvidia . So for our open-source command-line gaussian splat converter/compressor, we decided to try WebGPU instead. It's working well so far and a single codebase runs on Linux, MacOS and Windows without too much fuss. This is mostly thanks to Google's dawn project <3. Eventually some of this could also run directly in the browser.
Sep 2025 · github.com
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I made a Terminal UI for OpenSnitch[1], an interactive application firewall for Linux inspired by Little Snitch. I’ve always wanted to create a TUI and found the perfect excuse to make this for usage on one of my headless servers. I wrote this in Rust to force myself to learn more, viz. async features. Super open to feedback and contributions! [1] https://github.com/evilsocket/opensnitch
Nov 2025 · github.com
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Hey everyone, my friend and I created a GitHub Wrapped video for developers to showcase their activity on the platform in a more fun way. The implementation is open-source (https://github.com/rendleyhq/github-wrapped-2024) if you're interested in how it was built. To get a bit geeky, we used masks, keyframe animations, luma key shaders to remove the background from the confetti video, and some other techniques. Also, everything is rendered directly in the browser!! I'm curious to hear your thoughts on the rendering performance, especially if you're running this on your…
2024 · rendley.com
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Hi, over the past few months I've been working on this project: Numax is a small Rust runtime that does three things: it runs WebAssembly modules in a sandbox, has a built-in local key-value store, and syncs everything across nodes with CRDTs and gossip. Basically, you write a wasm module, run it on two machines, and they converge (I hope !). It's a decentralized system... I hope someone finds it interesting! There's a whitepaper I've put a lot into, and I think the code isn't bad either! I believe there's still room in this world for software that's fun and well made, and while building…
Jun 2026 · github.com
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I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…
2023 · evrim.zone
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Another Sunday afternoon project: add some pizzaz to your boring bare metal or virtual machine consoles! Written as a single Go binary; no dependencies. https://github.com/Fusion/modernfbv As usual, feedback please!
2022
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2021 · webassembly.cloud
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Generate Gaussian Splats locally or free no install required
Jul 2026 · huggingface.co
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Hi HN, I’m one of the devs behind StarDesk, a P2P-first remote desktop we’ve been building for ~1 year. We started this partly out of frustration: some popular RDP tools haven’t seen meaningful updates in a long time, and long-standing issues are often left unaddressed. As devs, we really dislike software that stagnates once it “works well enough”. StarDesk is our attempt to do it differently. What we focus on: -P2P by default (relay as fallback) -Low RTT + low jitter > chasing max bitrate -Encoder / input path tuned for real-time interaction -Modern E2EE (TLS/DTLS) UX-wise, setup…
Jan 2026 · stardesk.net
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This is a model I’ve been thinking about lately. It demonstrates a pattern that I’m wondering could exist, where terminal applications, BBS-style shared user boards, and other expressions of creativity and sharing are created with web technologies but rendered into the terminal and accessed over SSH. I like that this brings back some kind of old days of the internet feeling and uses web technologies but sidesteps the public World Wide Web, even though it’s still on the internet. You can try it out too right now, and I’m thinking about making the self-hosting specialized applications part a…
Jul 2026 · duetbrowser.com
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Hi All, I felt like I was re-inventing the wheel by bolting similar channel architectures onto different Go structs repeatedly so I decided to extract some common types into into one library so that they would be easier to re-use: - oneshot - spsc - spmc - mpsc - mpmc - broadcast - watch The types are inspired by Rust channels so if you're coming from Rust they should feel familiar. So far I'm really enjoying using them but it'd be great to get some external feedback if you have time! https://github.com/amorey/gochan Andres
May 2026 · github.com
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Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
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Feb 2026 · old.reddit.com
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Hey everyone! I've been working on something called Afterburner: a fast, embeddable JS/TS runtime written in Rust, with a capability sandbox baked right in. Scripts run locked down by default: no network, no filesystem, no environment variables. You explicitly grant whatever access a script actually needs, and every call gets hard caps on CPU, memory, and time. The goal isn't to replace your existing stack. It's to fit cleanly into it: Embed a JS/TS engine in your Rust app with a single crate. Run user scripts, plugins, business rules, or edge logic, each call fully sandboxed. Wrap…
Jun 2026 · github.com
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Try it at: ssh krnl.duetbrowser.com No sign up, totally free - no download. Let me know what you think. Prior art exists (brow.sh) but I wasn't satisfied with their graphical take. I wanted the raw, old skool terminal days of the early internet - BBS, and old green phosphor library comptuers - but running the modern web, with all the bells and jingle jangle whistles (JavaScript, etc). No funding, no VC, just 100% raw terminal fun. Not sure how long the demo will last, but try it out.
Jul 2026
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Hi HN, Today I'm showcasing Trunchbull, a benchmarking platform designed for authoring benchmarks and running them against different models. We have direct support for benchmarks that use the harbor authoring system, custom tool authoring via the vercel ai sdk and configuration limits. We've also already imported terminalbench 2.0, as a sort of proof of concept that our harbor task orchestrator works, although you currently need a paid account as we are provisioning sandbox environments. I've made several popular benchmarks publicly available for testing. You dont need an account or your…
25d ago · trunchbull.dev
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Started with a pure JS implementation (still the fastest JS image diff), but wanted to push performance further. I rewrote the core in Rust to make it the fastest open-source single-threaded image diff. On 4K images (5600×3200): ~327ms vs odiff's ~1215ms. Binaries are ~3x smaller too (~700KB vs ~2MB). The core insight: make the cold pass smarter to make the hot pass do less work. Instead of simple pixel equality, the cold pass scans dynamic-sized blocks and marks "problematic" ones - blocks that might contain differences. The hot pass then only runs YIQ perceptual diff and antialiasing check…
Dec 2025 · github.com
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I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo…
Jan 2026
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I built a CLI tool that turns codebases and PRs into diagrams so you can quickly understand how things fit together. Originally made it because I couldn't follow my own AI-generated repos. Just shipped a big update: - Switched from D2 to Mermaid for rendering - Tree-sitter AST parsing + agentic flow instead of raw LLM calls. ~50x faster. - Works on any GitHub repo or PR, not just local - Dropped the web frontend, it's just a CLI now - Published as a pip package Still a ton to improve and I'm building fast. Feedback, issues, PRs all welcome.
Feb 2026 · github.com
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