Alternatives
Products that do what UE Save Editor does
Unreal engine save file editor
- 1

- 2

- 3VI
2012 · mit.edu
- 4

- 5

- 6

- 7IM
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
- 8

- 9

- 10

- 112G
Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…
2022 · github.com
- 12UE
2024 · twitter.com
- 13

- 14

The AI-native MCP server for Unreal Engine.
May 2026 · rekall-ai.com
- 15

I've been building a level editor for Quake 3 that runs entirely in the browser: Radiant-style layout, brush and patch editing, CSG, terrain sculpting, and entity editing. It opens and saves .map file and you can play the maps you build directly in the browser using a webassembly build of ioquake3.
Jul 2026 · q3edit.com
- 16
- 17

- 18IM
I love making small 2D pixel art games, especially using tools that have some constraints. Things like Pico-8 and the Playdate SDK are simple, fun, and allow for focusing on the game idea rather than the technical minutia. Years ago I prototyped an idea for this little game engine, Usagi, but used Rhai instead of Lua. The idea for this little game engine never went away, so I decided to finally dig in and build it. Today I released v1.0.0 of Usagi Engine after making a bunch of small games, getting feedback from developers, and stabilizing the API. It's simple, has a great developer…
May 2026 · usagiengine.com
- 19
ArachStudio ▲80Live-edit your GitHub components directly in the browser
Jul 2026 · arachstudio01.vercel.app
- 20

A free UE 5.4 project with 10 macros every dev should have
Sep 2025
- 21

- 22AV
I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…
Oct 2025 · play-maker.io
- 23IV
Have been building a web IDE & browser based code editor and v2.0 has now launched. Contains a whole load of features beyond just code highlighting such as online & offline use, code completion, type boosting, Emmet, database management, find & replace builder, auto backups, Github syncing and a whole lot more. Oh, and it's free & open source. Any and all feedback welcomed.
2013 · icecoder.net
- 24

Ranked by how close each launch is in meaning, then by votes. Refine with a description →