
IdkAI.Store – Manifest & Lua Generator
Search 30k Steam games. manifests & Lua scripts instantly
What it does
I built a searchable database that auto-generatesmanifest files and Lua scripts for 29,795 Steam games. SOLUTION: Index all games, pre-generate everything, let users search and download in seconds. FEATURES: ✓ 29,795 games indexed ✓ Instant search & generation ✓ Game request system ✓ Free + optional premium packs ✓ API for developers ✓ Modern dark UI NO copyrighted content hosted – just metadata and config scripts. Try it: idkai.store
Does a similar job
all alternatives →- IOI open sourced a game I just released on Steam, written in Lua2021 · github.com · ▲496
- MMMini Metroidvania in 13KB of JavaScript2022 · arineonshark.itch.io · ▲238
As part of the annual JS13K games challenge, I've put together a pretty large (but small-in-code) Metroidvania game that fits in just 13KB of compressed Javascript. The source is available here: https://github.com/arikwex/infernal-sigil NOTE: the current head of the main branch is at 13.6KB due to quality of life patches. The legit 13KB version is tagged in github. Useful hacks: - Using Roadroller (https://github.com/lifthrasiir/roadroller) for compression - Compressing the map data as grayscale PNG paired with some code generation. - Using procedural…
SteamTools.games20d ago · steamtools.games · ▲1Generate SteamTools manifests and Lua files from App ID
- TATiny – A 2D Game Engine in Kotlin Working with Lua2023 · minigdx.github.io · ▲100
I created a small 2D game engine named Tiny. The engine was created using Kotlin Multiplatform and can run on a JVM and JS. Funny things: Games can be created using the programming language Lua. Tiny is designed to help you create and test your ideas quickly and effectively. Not only can you run your games on your desktop computer, but you can also export them for the web, making it easy to share your creations with others. You can create games easily with the hot reload, small API and Lua, which is very easy to learn. If you want to test a game idea, to try to create your first game or just…
- ELEvolved.lua – An Evolved Entity Component System for Lua2025 · github.com · ▲55
I'm excited to announce the first release of my library, evolved.lua! evolved.lua is a fast and flexible ECS (Entity-Component-System) library for Lua. It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance. Enjoy!
- SRServer-rendered multiplayer games with Lua (no client code)Jan 2026 · cleoselene.com · ▲85
Hey folks — here’s a small experiment I hacked together over the weekend: https://cleoselene.com/ In short, it’s a way to build multiplayer games with no client-side game logic. Everything is rendered on the server, and the game itself is written as simple Lua scripts. I built this to explore a few gamedev ideas I’ve been thinking about while working on Abstra: - Writing multiplayer games as if they were single-player (no client/server complexity) - Streaming game primitives instead of pixels, which should be much lighter - Server-side rendering makes cheating basically…
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