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Dev tools · alternatives · 2026

24 alternatives to IdkAI.Store – Manifest & Lua Generator

Search 30k Steam games. manifests & Lua scripts instantly

Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1

    A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX

    2021 · github.com · its alternatives →

  2. 2

    As part of the annual JS13K games challenge, I've put together a pretty large (but small-in-code) Metroidvania game that fits in just 13KB of compressed Javascript. The source is available here: https://github.com/arikwex/infernal-sigil NOTE: the current head of the main branch is at 13.6KB due to quality of life patches. The legit 13KB version is tagged in github. Useful hacks: - Using Roadroller (https://github.com/lifthrasiir/roadroller) for compression - Compressing the map data as grayscale PNG paired with some code generation. - Using procedural…

    2022 · arineonshark.itch.io · its alternatives →

  3. 3

    Generate SteamTools manifests and Lua files from App ID

    Aug 2026 · steamtools.games · its alternatives →

  4. 4

    I created a small 2D game engine named Tiny. The engine was created using Kotlin Multiplatform and can run on a JVM and JS. Funny things: Games can be created using the programming language Lua. Tiny is designed to help you create and test your ideas quickly and effectively. Not only can you run your games on your desktop computer, but you can also export them for the web, making it easy to share your creations with others. You can create games easily with the hot reload, small API and Lua, which is very easy to learn. If you want to test a game idea, to try to create your first game or just…

    2023 · minigdx.github.io · its alternatives →

  5. 5

    I'm excited to announce the first release of my library, evolved.lua! evolved.lua is a fast and flexible ECS (Entity-Component-System) library for Lua. It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance. Enjoy!

    2025 · github.com · its alternatives →

  6. 6
    Lua▲194

    No-code token minter for Polygon

    2021 · lua.cash · its alternatives →

  7. 7

    Hey folks — here’s a small experiment I hacked together over the weekend: https://cleoselene.com/ In short, it’s a way to build multiplayer games with no client-side game logic. Everything is rendered on the server, and the game itself is written as simple Lua scripts. I built this to explore a few gamedev ideas I’ve been thinking about while working on Abstra: - Writing multiplayer games as if they were single-player (no client/server complexity) - Streaming game primitives instead of pixels, which should be much lighter - Server-side rendering makes cheating basically…

    Jan 2026 · cleoselene.com · its alternatives →

  8. 8

    Lua Text Adventure Engine. Contribute to shawndumas/adventure.lua development by creating an account on GitHub.

    2012 · github.com · its alternatives →

  9. 9

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world · its alternatives →

  10. 10OP

    Hey HN, manyminiapps is the world first massively multiplayer online mini app builder (MMOMA) *Here’s what it does:* You load the page. You write 1 prompt and you get a mini app back in under 2 minutes. There’s no sign up, and you can see what everyone’s creating in real-time! Each mini app comes with it’s own database and backend, so you can build shareable apps that save data. *What’s different* There are a lot of app builders that promise you’ll build production software for others. But we think true production software can take a long time to get right. Even if you don’t need to program…

    2025 · manyminiapps.com · its alternatives →

  11. 11E2

    To get all this data first I tried using Google's Custom Search JSON API but it was too expensive that way, later I found a Kaggle dataset that has info about 110K games -including number of positive and negative reviews- so I used that instead. That amount should be almost half all the games Steam has, (according to an article on Backlinko, Steam's US library "contains 239,558 titles across all categories -including DLC, soundtracks, mods, etc.-"). SteamDB estimates that there must be around ~118,000 full games on Steam so far. In the process of scrapping I discovered that a few hundred of…

    Nov 2025 · gameswithnoreviews.com · its alternatives →

  12. 12

    Homebrew engine https://github.com/willtobyte/carimbo

    Mar 2026 · github.com · its alternatives →

  13. 13
    Luny-AI▲16

    Generate UI by prompt

    2024 · its alternatives →

  14. 14

    A pixelart action platformer for Android.

    2015 · play.google.com · its alternatives →

  15. 15

    I love making small 2D pixel art games, especially using tools that have some constraints. Things like Pico-8 and the Playdate SDK are simple, fun, and allow for focusing on the game idea rather than the technical minutia. Years ago I prototyped an idea for this little game engine, Usagi, but used Rhai instead of Lua. The idea for this little game engine never went away, so I decided to finally dig in and build it. Today I released v1.0.0 of Usagi Engine after making a bunch of small games, getting feedback from developers, and stabilizing the API. It's simple, has a great developer…

    May 2026 · usagiengine.com · its alternatives →

  16. 16

    It's free and open source. The aim is to have more transparent access to wine prefixes and the surrounding tooling (winetricks, proton configuration, etc...) per game in comparison to Lutris. Same features like statistics (time played, times launched, times crashed, and so on) per game is available in the app.

    Jan 2026 · github.com · its alternatives →

  17. 17DI
  18. 18

    Create amazing games for many platforms with Lua

    2017 · gideros.rocks · its alternatives →

  19. 19AW

    So, me (dev) and my friend (designer) have been building a website/mobile app to help users manage their game library (think MyAnimeList, but games) for a little over a year. We launched with a very basic set of features, and have been slowing expanding since then. All the code is open source, and most of the things we implemented were direct feedback from users (e.g. being able to import games from Steam/PSN, and the Posts feature). We don't show ads or have any kind of subscription. This is just a hobby project. Any feedback would be greatly appreciated, as honestly the hardest…

    2025 · gamenode.app · its alternatives →

  20. 20

    Generate a mosaic of your steam account

    2019 · steamosaic.com · its alternatives →

  21. 21

    It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…

    2022 · store.steampowered.com · its alternatives →

  22. 22

    The ultimate reference tool for Game Interface designers.

    2021 · gameuidatabase.com · its alternatives →

  23. 23DG
  24. 24S1

    Hi HN, I’m César, a non-developer who started building prototypes using vibe coding (AI + prompts instead of code). While doing this, I realized a big issue: it’s incredibly hard to get a good design. Most sites end up looking the same. So I built Skilfut — a SaaS that provides a library of 138 UI components, each with its associated prompt. You can copy/paste them into your no-code or AI-coding workflow and get functional, styled blocks right away. Already 138 components available New components added every week (+200 planned) Designed in collaboration with designers from companies…

    2025 · its alternatives →

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