Alternatives
Products that do what 6 months ago I quit my job to pursue indie dev. Here is our first game does
- 1FM
2013 · cannonade.net
- 2IB
2014 · play.google.com
- 3IC
2020 · workwithindies.com
- 41M
Howdy, long time HN'er. Spent ~20 years in FAANG and startups, got the pink slip during a big layoff wave in spring 2023. That's ok, I was about to quit anyway :) Finally got back to a lifelong goal of mine, making an "indie" game. (Indie is subjective, but you get the drift.) So, here it is: Ballionaire, a "fast-paced pachinko roguelike where strategy meets physics to create outrageous wealth!" My influences were: Plinko(TM), Luck Be A Landlord, and Totally Accurate Battle Simulator. I was really fortunate because localthunk, the dev behind Balatro, noticed my game during its first month of…
2024 · store.steampowered.com
- 5MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
- 6IM
2012 · followords.com
- 7IL
I am a 50-year-old who left a FAANG Engineering Manager job to build a sci-fi game. I just released Outsider, a sci-fi narrative game with multiple endings. If you want to support my work, the game is now 15% off (https://store.steampowered.com/app/3040110/). I've always wanted to create a game. I moved from Brazil to the US to work at Big Tech, but after a career of customer focus, mission alignment and 360-degree feedback, I wanted to experience solo game development. While FAANG can be soul-crushing at times, I had a great manager and an amazing team. The pay and…
Nov 2025
- 8IM
2013 · itch.io
- 9IS
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
2015
- 10MF
2014 · planets-cube.com
- 11MF
I quit my job a month ago and have been heads down working on my startup. It's my first time working with Ruby or web development at all. I launched on the 7th - http://www.onefatpig.com Now I'm done with the easy part (code) and working on the substantially harder part (getting users). Any advice?
2011
- 12LG
2014 · lifegoesongame.com
- 13OW
2021 · play.google.com
- 14IL
Please check it out. I spent all of 2012 learning to code to launch what would eventually become Uncover. I'm super excited to announce that we're finally live. Here's a blog post I wrote on how we got there and a little story behind the startup: http://spencerfry.com/introducing-uncover
2013 · uncover.com
- 152G
4 months ago sucked. Our technical co-founder quit after 6 months and we still had no product. My co-founder and I had been 'working' on our startup for 8 months. I say 'working' because as the "business people" - there wasn't a whole lot we could do except philosophize. We had gotten really awesome intros to some of the top VCs and entrepreneurs, but had nothing to show. And now we felt stranded. Had we wasted 8 months of our lives? Identity crisis? Check. So we did what any rational person would do - we ran to the mountains. Literally. In Boone, NC - we talked about why we started Knowit,…
2012
- 16IE
A few years ago, I emailed a few prominent video game companies (Valve, Bethesda, Infinity Ward, and another I have lost the name to). I asked about how one gets a job in the video game industry. Although I'm no longer on that path, I figured the emails might be useful for anyone interested. Cheers: ----- Thanks for your interest and support of Valve. What does it take to get in to the gaming industry? I can’t give you a concrete answer, but, after speaking with several of employees, I can offer up these suggestions: 1. Hone your analytical skills. As a mental exercise, break down anything…
2011
- 17WI
Game development used to be something I dabbled in and off, and despite having chosen to major in Computer Science to follow a career in the field, I never managed to establish any consistency with it. So I relegated this aspiration to the realm of pipe dreams, something whose idea I preferred to the actual process of doing it, and I continued working as a software engineer. This only changed after a disruption to my job: the fintech I worked for got acquired by a big traditional bank and we were absorbed into their ranks. Long story short: it wasn't a culture fit. After six months, I…
Mar 2026 · cauldron.itch.io
- 18OS
We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…
2012
- 19MS
2021 · apps.apple.com
- 20CM
I recently started to learn code and created this game with next.js. please let me know your thoughts
2024 · spendelonmuskmoney.org
- 21FP
A little background. For the last 1.5 years I lost what could be considered an embarrassing amount of money hiring other people to work on a project that I thought had potential, I got some important people involved, had some great coders, but couldn't launch. The failure was depressing, rejection by YC didn't help.. I had to take a job, I didn't enjoy and I had a girlfriend who stood by me despite going into debt. But bouncing back over the last 45 days I've taught myself Rails some Jquery, and Javascript and built this www.hangout.io. It's empowering to build something myself because I'm…
2011
- 22IJ
2011 · codebrief.com
- 23HI
2013 · yosee.com
- 24IM
I got the chance to create a whimsical game about their latest Adaptive Pricing feature, despite Stripe being a very serious financial company. I'm in an interesting place being able to be paid to make games for a non-gaming tech company.
2024 · priceadapter.com
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