Alternatives
Products that do what A Node Based Editor for Three.js Shading Language (TSL) does
Three.js recently introduced TSL (Three.js Shading Language), a way to write shaders in pure JavaScript/TypeScript that compiles to both GLSL and WGSL. I built this editor to provide a visual interface for the tsl ecosystem. It allows developers to prototype shaders for WebGPU/WebGL and see the results in real-time. This is a beta release and I'm looking for feedback.
- 1TC
2013 · tridiv.com
- 2JS
2015 · jdavidberger.github.io
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- 4ZT
Hi HN, I’ve been working on Zephyr3D, an open-source 3D rendering engine for the modern web, plus a visual editor that runs entirely in the browser. - Written in TypeScript - Supports WebGL/WebGL2/WebGPU - Comes with a visual editor that runs in the browser (no installation required) With the recent updates, a few things might be interesting to people here: Engine & rendering ------------------ - WebGL/WebGPU abstraction with a TypeScript API - PBR rendering - Cluster lighting & Shadow Maps - Clipmap-based terrain for large landscapes - Sky Atmosphere & Height-based fog - FFT…
Nov 2025 · zephyr3d.org
- 5TT
2014 · maurizzzio.github.io
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- 9SC
2021 · blog.tonari.no
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- 12RJ
2015 · runemadsen.github.io
- 13AC
2016 · github.com
- 14SA
2012 · github.com
- 15IG
2019 · github.com
- 16TA
2015 · twgljs.org
- 17ST
2016 · github.com
- 18GA
2020 · twitter.com
- 19OS
2016 · github.com
- 20SA
I make fractal art with GLSL and got tired of fighting Shadertoy's limits when I wanted to actually finish and export pieces. So I built the tool I wanted: ShaderKit runs in the browser, fully ShaderToy-compatible, but adds the export pipeline that was missing for me. - Loop examination mode: visualizes the transition point of a looping shader in slow motion so you can see exactly where it breaks. X-time remapping helps debug discontinuities by mapping time to the x coordinate, this way you can see literally if the loop is seamless or not, if you see any seams, its not seamless. This is what…
May 2026 · shaderkit.com
- 21MA
2015 · youtube.com
- 22PG
2020 · github.com
- 23WV
2019 · github.com
- 24TG
2020 · github.com
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