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Alternatives

Products that do what A Node Based Editor for Three.js Shading Language (TSL) does

Three.js recently introduced TSL (Three.js Shading Language), a way to write shaders in pure JavaScript/TypeScript that compiles to both GLSL and WGSL. I built this editor to provide a visual interface for the tsl ecosystem. It allows developers to prototype shaders for WebGPU/WebGL and see the results in real-time. This is a beta release and I'm looking for feedback.

  1. 1TC

    2013 · tridiv.com

  2. 2JS
  3. 3

    Craft interactive 3D animations, without code

    2016

  4. 4ZT

    Hi HN, I’ve been working on Zephyr3D, an open-source 3D rendering engine for the modern web, plus a visual editor that runs entirely in the browser. - Written in TypeScript - Supports WebGL/WebGL2/WebGPU - Comes with a visual editor that runs in the browser (no installation required) With the recent updates, a few things might be interesting to people here: Engine & rendering ------------------ - WebGL/WebGPU abstraction with a TypeScript API - PBR rendering - Cluster lighting & Shadow Maps - Clipmap-based terrain for large landscapes - Sky Atmosphere & Height-based fog - FFT…

    Nov 2025 · zephyr3d.org

  5. 5TT

    2014 · maurizzzio.github.io

  6. 6

    Visual 3D editor based on ThreeJS

    2017

  7. 7
    Windl81

    Open source Tailwind CSS components library

    2022

  8. 8

    Real-time GPU shader editor for spatial computing

    2024

  9. 9SC
  10. 10

    Graphic editor build in JS to create isometric illustrations

    2016

  11. 11
    Tridiv72

    Web-based editor for creating 3D shapes in CSS

    2014

  12. 12RJ
  13. 13AC
  14. 14SA
  15. 15IG
  16. 16TA
  17. 17ST
  18. 18GA
  19. 19OS
  20. 20SA

    I make fractal art with GLSL and got tired of fighting Shadertoy's limits when I wanted to actually finish and export pieces. So I built the tool I wanted: ShaderKit runs in the browser, fully ShaderToy-compatible, but adds the export pipeline that was missing for me. - Loop examination mode: visualizes the transition point of a looping shader in slow motion so you can see exactly where it breaks. X-time remapping helps debug discontinuities by mapping time to the x coordinate, this way you can see literally if the loop is seamless or not, if you see any seams, its not seamless. This is what…

    May 2026 · shaderkit.com

  21. 21MA
  22. 22PG
  23. 23WV
  24. 24TG

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