Alternatives
Products that do what Chesskool – Platform for Chess Improvement does
Launch day is here! This has been my passion project, to recreate Duolingo for chess! I always thought Duolingo had amazing "hooks" to help people learn new languages, so I implemented its spaced-repetition, reports and daily and weekly training reminders in a Chess learning platform for chess improvers! I built it in Meteor.js and React.js. I chose Meteor to be able to add Cordova in the future. The Caro-Kann course (for white) is completely free, if you guys want to try it. What do you folks think?
- 1MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
- 2AC
Hello, This is something I've wanted to build for awhile (first bought the domain in 2020 (then lost it for a year+)). It's a tactics solver on each new tab page. There are 5 modes of play: Easy (<1200 elo) Medium (1200-1800) Hard (1800-2400) Expert (2400+) Speedrun (solve as many puzzles as possible in 60 seconds). I'm having a ton of fun with it, and definitely noticing improvements with actual games (definitely solved the most puzzles in my life while developing this extension). If you check it out, please let me know what you think. Any feedback is good!
Apr 2026 · leetchess.com
- 3IM
Hey everyone! I’ve been learning the Russian language on and off for over 15 years now. I took classes in college, and of course continued my education through apps like Duolingo. I started learning the language because one of my closest friends growing up was Russian, and I thought it would be cool to be able to speak with him in his language. Of all the ways I’ve learned the language, not one of them focused on the modern way we communicate: through text. I decided to make this app to create a text-first language learning experience --mostly so I could keep up with my friends’ groupchat.…
2025 · apps.apple.com
- 4AL
Hello HN, For a few months I'm been working on a fun side-project to port the (awesome) chessboardjs library to an easily reusable and embeddable web component. The quarantine has finally spurred me to put the finishing touches on it. https://justinfagnani.github.io/chessboard-element/ It works in plain HTML files just by writing an HTML tag: And it works in any framework because it's just an HTML element. Styling is encapsulated and customizable with CSS properties and parts: chess-board { --dark-color: darkmagenta; } /* Highlight the e2 square in red */…
2020
- 5IB
Hi HN, here is my humble weekend project. I couldn’t find any similar utilities online that would let me download all of my chess games, so I decided to make one. It’s definitely imperfect, so please let me know if you have any feedback!
2023 · chessgamedownloader.fly.dev
- 6SA
Hello! I created SpicyChess(https://spicychess.com) because I wanted a tactics training app that would have the following features: - Spaced Repetition. - Countdown time to simulate blitz Chess where you have to find the best move quickly. - The ability to save puzzles for later review. I'd love to hear any feedback that you may have !
2023 · spicychess.com
- 7AR
A minimal "@ moving around a hardcoded map" implemented in a bunch of languages, some by me and some contributed by others. A slightly more interesting riff on the Hello World or 99 Bottles of Beer theme. More languages or improvements on existing ones would be nice :) There's a github repo at: https://github.com/nrkn/SimpleRL
2011
- 8AQ
Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!
2024 · whimsicalwyrm.itch.io
- 9AS
2021 · chessmadra.com
- 10IB
Hey HN, I'm Damiano Rodriguez, and I've been working solo on a project called Caisual Games. It's a free platform where anyone can create web games just by describing them with their voice. Here's how it works: You simply describe your game idea ("Make a cookie clicker game with 5 upgrades"), and the platform generates a playable web game in seconds using HTML and JavaScript. There's no coding required and no downloads needed—you can create and play directly in your browser. What's more, anyone can improve a published game, fostering a collaborative environment for game creation. The…
2024 · caisual.com
- 113C
2012 · codepen.io
- 122M
Made this to try out o1-preview, took ~40 prompts and 3 hours in total, with a fairly solid backed written in Go. Works pretty badly in Firefox apparently due to canvas-canvas copies being really slow, Chrome works great tho. Doesn't work well on mobile yet, and has some other minor issues, but overall it feels incredible to put together something like this so quickly.
2024 · chess280.com
- 131W
A few months ago I shared 18 Words, Zanagrams and Sunflowers here, which loads of you ended up playing and sending really useful feedback. I’ve now brought all three together into PZL games along with three new daily games. Just wanted to say thanks to everyone here who played, commented and helped improve them. HN has been a big part of getting these games off the ground. I'v now had over 1 million players across them. Would love to hear what you think of the new site, and any feedback is very welcome.
9d ago
- 14IB
Hi HN, I have been working on a new tool that was inspired by Vannevar Bush's memex and Luhmann's Zettelkasten. Having been a long time user of different tools, I got to the point where I decided to build my own. For the longest time I have been looking for something that puts association first, works as fast as the mind, and allows you to stay in flow state. Making building a second mind, playful and rewarding. If anyone is interested, I have added the link below. At this point I am slowly letting on the first users, and hoping to gather as much feedback as possible. The explore link on the…
2020
- 15IB
It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)
2018
- 16IM
Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz
2022 · wheredle.xyz
- 17CR
Hi HN! I just built chessterm, a Rust-powered TUI chess engine to practice chess notation (PGN) for an upcoming chess competition. This was also a way for me to learn Rust more deeply, particularly bitboards for move generation and terminal UI development with ratatui Unlike typical chess UIs that wrap around Stockfish, this is built completely from scratch, with: - PGN-only input (no AI, just human vs human) - Bitboard-based move generation (u64, precomputed attack masks) - Built with ratatui for a smooth terminal experience Would love to hear your feedback!
2025 · github.com
- 18CM
I recently started to learn code and created this game with next.js. please let me know your thoughts
2024 · spendelonmuskmoney.org
- 19

- 20IR
You can check the game here: https://select.supply/game/mindmaze. Curious to learn your feedback. I personally loved the game so much!
Apr 2026 · medium.com
- 21
Free chess training for all levels - no signup, forever free
Jun 2026 · penguinchess.vercel.app
- 22SE
Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
Jan 2026 · muffinman-io.itch.io
- 23SY
Hi HN, I built Lengpal, a simple language exchange platform where two people get instantly matched on video to practice their native and target languages. There’s a timer built in so both sides get equal time to speak. I created this because I wanted something beyond passive apps like Duolingo. Something to actually speak with real people without the hassle of scheduling or chat fatigue. Right now we are testing the concept with a waitlist. We’ve collected 77 emails so far from Reddit and IndieHackers. I would love your feedback before launching the MVP. Site:…
2025
- 24KI
I’m nervous, announcing this, as it isn’t ready to ship out to the general public yet, and I haven’t had any feedback at all from anyone, I’m out on my own here. I think this concept itself is kind of dismissed outright a lot too, and I understand why, I wouldn’t believe me either actually. But, I do believe this is very much worth your time to check out, I am not aware of anything else very much like it. I won’t repeat what is already written on the github README here, but some info: I am a successful semi-retired solo game developer, I have been making my own bespoke game engines since…
Feb 2026 · github.com
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