Alternatives
Products that do what GeneGuessr – a daily biology web puzzle does
I made a web game inspired by Geoguessr and Wordle, where you get shown a 3D model of a random human protein each day, and you have to triangulate its gene name using similarity clues. My background is in wet lab molecular biology and I intend this game to be engaging mostly to other biologists. But if you're outside the field, I'm interested to know if you can still solve it with browser use LLMs, and if you learned something interesting doing so. Let me know what you think. I made it with Claude over the last 2 months. My coding experience is limited to basic python data analysis and…
- 1CC
I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom…
Mar 2026 · github.com
- 2MT
I started this trying to understand two things: why my Asian friends turn red after drinking, and why several friends all seemed to have migraine clusters. I was reading medical papers and textbooks, but kept getting lost jumping between topics. I thought: what if I could just Cmd+Click through this like code? What if "ALDH2 gene" was actually clickable, and took me to the variant, the phenotype, the population frequencies? So I started modeling human biology in Rust with my Ralph agent (Claude in a loop, ty ghuntley). Turns out the type system is perfect for this. Every biological entity is…
Oct 2025 · github.com
- 3LW
Hi HN, I made a web game to practice country locations a while ago and HN liked it, so I thought I'd post my updated version as well. As for how the game works and feels, I'd really recommend you checking it out for yourself, it's free, no signup, no ads. The tech stack is Vue + ts + Tailwind/Daisy for the looks. The learning algorithm is a slight modification of the ts version of FSRS. If you have anything to add, it's open source as well (https://github.com/koljapluemer/learn-worldmap), although not well documented yet. In the end it's just a little sideproject,…
2025 · map.koljapluemer.com
- 4DA
I'm a journalist and product developer by day, and a curious generalist who loves making things whenever I find time. I've always loved building little web apps, even with my limited coding skills. As a student and early in my career, I had a lot of time, so it didn't matter. In recent years however, with life being busy as it is, most of my ideas stayed at the back of my mind. There simply wasn't enough time to compensate for my limited skills. Until I started working with Cursor, that is. All of a sudden, the time needed to turn an idea into a working prototype is once again within what…
Sep 2025 · dataguessr.com
- 5GA
Hi everyone! Graphs is the intersection of data visualization and the daily web puzzle genre (Wordle, NYT Mini Crossword, Connections, etc.). Every day, you are given a nameless graph and 5 options to select the right dataset it is representing. Upon winning, you can access the underlying dataset and other info + maintain a streak and stats. It's super simple - check out today's chart and you should be able to get the gist quickly. My email + twitter account (@graphsgame) is on the page, would love a feedback or a follow. Don't hesitate to reach out!
2024 · graphs.world
- 6

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- 8LA
2023 · languessr.xiupos.net
- 9FA
I’m a game show nerd who wanted to build a game, despite not being a developer. Using ChatGPT, I created Feudle – a blend of Family Feud and Wordle. Each day, there’s a survey question, and players try to guess the most popular responses—but the twist is that today’s answers come from real players who played yesterday. After playing, you can vote on or submit new questions, shaping future Feudles. If I were to start again, I’d explore newer AI-assisted coding tools like Cursor, but overall, this was a great learning experience. Hopefully, this inspires others to experiment with AI tools to…
2025 · feudlegame.com
- 10SA
Hi HN, I was late to wordle, so I am also late to making my own version. In Spindle, you rotate words on a grid with the aim of assembling the day’s target word. I enjoy it, so I thought some of you might enjoy it too. From a tech perspective, it’s a very simple Laravel / Livewire app. My happy place in recent years has been Typescript and SvelteKit, so this was a bit of an adjustment, but it allowed me to take advantage of an existing shared hosting server meaning no additional financial outlay. Happy to report a positive experience with PHP and this framework, although I do miss…
2023 · playspindle.com
- 11SA
We’ve built Synergetica, an open-source desktop app for end-to-end genetic circuit design. It supports node-based or code-based editing, interactive simulations, and automated DNA sequence generation. You can find the repo and docs here: - GitHub: https://github.com/khokao/synergetica - Docs: https://khokao.github.io/synergetica/
2025 · github.com
- 12WS
Some months ago @andrewrn tried to create a Wordle-style site for order-of-magnitude thinking. This was a wonderful idea, but the actual site was somewhat over-engineered and confusing. (https://news.ycombinator.com/item?id=43632278) In the past week, I looked at this idea again and built a very simple site which gives you a new Fermi estimation question every day: How many new cars were sold in the US in 2024?; How many humans have ever lived (including those currently alive)?; How many chickens are slaughtered for meat every year? To win, you need a guess within ±20% of the…
2025 · fermiquestions.org
- 13IB
My friend and I made a fully featured gaming geoguessr - complete with 360 degree panoramas, movement, leaderboards, and multiplayer. We had made a Fortnite geoguessr a while back, and although this was well received, our goal always was to bring the worlds of all games to the browser. A much harder task considering the scale and scope of many open world games. We had to make a bunch of tools to be able to achieve this. World of Warcraft alone took us roughly 3,000,000 images to do (and will likely need another 1,000,000 for Dragonflight once it releases). We are finally at a point where we…
2022 · lostgamer.io
- 14DT
at a pub in london, 2 weeks ago - I asked myself, if you spawned agents into a world with blank neural networks and zero knowledge of human existence — no language, no economy, no social templates — what would they evolve on their own? would they develop language? would they reproduce? would they evolve as energy dependent systems? what would they even talk about? so i decided to make myself a god, and built WERLD - an open-ended artificial life sim, where the agent's evolve their own neural architecture. Werld drops 30 agents onto a graph with NEAT neural networks that evolve their own…
Feb 2026 · github.com
- 15WA
2017 · genewarrior.com
- 16IM
http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…
2017
- 17WC
Hello HN! I'm a big fan of Wordle and I originally got this idea from seeing people gripe about Wordle suddenly being "harder" than usual. Wondering if this was true, I set out to snoop around the NYT's publicly available data, which gave me some pretty cool insights. I've put some of them on this simple site made with React and Claude. There's a grand total of 7 visualizations, with some fun little touches here and there. My favorite is probably "Clairvoyant Guesses," which shows some (to put it nicely) suspicious day-to-day guessing patterns. There's also a fun little easter egg when you…
2025 · wordlecharts.crtez.dev
- 18IB
I've been working on nodes.bio - an interactive tool for visualizing biological networks and systems thinking. The tool features interactive network visualization powered by Cytoscape.js, with real-time graph editing and manipulation capabilities. It supports JSON import/export and provides a responsive design that works seamlessly on the desktop (mobile-friendly version coming later). The tech stack combines modern frontend technologies with robust backend architecture. The frontend uses Next.js 14 with TypeScript and Cytoscape.js for the visualization engine. The backend is built with…
2025 · nodes.bio
- 19WO
I built an open labeling standard for tracking mushroom specimens through their lifecycle (from spore/culture to harvest). v1.1 adds clonal generation tracking (distinct from filial/strain generations) and conforms to JSON-LD for interoperability with agricultural/scientific data systems. Spec (CC 4.0): https://wemush.com/open-standard/specification Client libraries (Apache 2.0): Python + CLI: pip install wols (also on GHCR) TypeScript/JS: npm install @wemush/wols Background: Mycology has fragmented data practices (misidentified species,…
Jan 2026 · github.com
- 20LA
I used to play the Wikipedia Game in high school and had an idea for applying the same mechanic of clicking from concept to concept to LLMs. Will post another version that runs with an LLM entirely in the browser soon, but for now, please enjoy as long as my credits last... Warning: the LLM does not always cooperate
Jan 2026 · llmgame.ai
- 21OS
Everyone saw the AlphaEvolve hype. I got obsessed with how it might work under the hood and decided to just build it myself. My setup uses GPT-4.1 to mutate matrix multiplication code, guided by a bunch of hand-crafted mutation strategies (loop reordering, tiling, Strassen, etc.). Each candidate is evaluated on both speed and accuracy. Then I apply Pareto selection with crowding distance to evolve better ones over generations. I ran into all the usual LLM reward hacks-returning the input, calling np.dot, etc. So I forced primitive-only implementations and tightly constrained the mutation…
2025
- 22AB
I’ve been working on a browser-based evolutionary simulation as a personal experiment. Organisms adapt to environmental pressure over time, and there are no explicit goals or scoring, the system is open-ended and runs continuously. I built this mainly to challenge myself and to explore how to surface simulation behavior and statistics in a way that stays readable rather than overwhelming. As a side effect, it’s also something my kids enjoys watching run. Curious what resonates and what doesn’t, and happy to answer questions about the design or tradeoffs.
Jan 2026 · soupof.life
- 23JA
We are very excited to introduce JungleGym, our new open-source launch featuring datasets and tools for developing autonomous web agents, by Marco Mascorro and Matt Bornstein. Addressing the challenge of benchmarking and testing AI agents, JungleGym aims to facilitate builders in this domain. Project overview: https://junglegym.ai/ Live demo: https://junglegym.ai/TreeVoyager%20(LLM%20DOM%20Parser) GitHub: https://github.com/a16z-infra/JungleGym Datasets included: Mind2Web (Zhou et al.), WebArena (Shuyanzhxyc, Frankxu2004, _Hao_Zhu et al.),…
2023 · junglegym.ai
- 24AB
2022 · thesciencegab.com
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