Alternatives
Products that do what KGraph, a GPU-accelerated graph plotter does
Have you ever lost your mind at Desmos or Geogebra for occasionally being so god-damn slow and laggy? I have and, as a result, decided to make my own, GPU-accelerated (webgl2) graph plotter that renders equations, shaded plots, etc. with butter-smooth framerates. Equations we are used to think as unplottable (with usable real-time performance), like for example `e ^ (sin(x) * x ^ 2 * cos(y)) = cos(e ^ (x * y))`, will render just as smoothly [0] as something simple, like `y = x ^ 2`. Goals: * Rendering (almost) any equation without performance problems * Enabling acquiring new insights from…
- 1CA
2021 · github.com
- 2AS
2016 · erkaman.github.io
- 3VO
2021 · lib.vizzuhq.com
- 4AA
2020 · fofpx.com
- 5GN
2016 · graphicsjs.org
- 6G3
2015 · github.com
- 7GA
2016 · github.com
- 8

- 9GP
2017 · mikedombo.github.io
- 10

- 11AE
2016 · github.com
- 12

- 13

- 14TA
2015 · twgljs.org
- 15WP
This was my recent weekend project, aimed at teaching me JavaScript, a bit of HTML5, and (mostly) WebGL. The orbital data are from NASA JPL. I was inspired in part by this Flash app: http://www.dynamicdiagrams.com/wp-content/uploads/2011/04/orrery_2011_bce.swf, but wanted to do something in 3D. Coming from the games-dev world, this is my first introduction to web coding. The UI is jquery. I mostly used http://learningwebgl.com/blog for the 3D stuff. Being WebGL, it will work mostly on Chrome, Firefox 4 Beta. Forget about IE. I needed to figure out how to render text to the WebGL canvas - I…
2011 · solar-system-explorer.com
- 16SC
2021 · blog.tonari.no
- 17WF
It's annoying having so many ML and GS training tools rely exclusively on cuda/nvidia . So for our open-source command-line gaussian splat converter/compressor, we decided to try WebGPU instead. It's working well so far and a single codebase runs on Linux, MacOS and Windows without too much fuss. This is mostly thanks to Google's dawn project <3. Eventually some of this could also run directly in the browser.
Sep 2025 · github.com
- 18MP
2021 · github.com
- 19BB
GitHub: https://github.com/Sportinger/MasterSelects I built this Browser-based video compositor with a GPU-first architecture. No Canvas 2D in the rendering path — video textures go in as texture_external (zero-copy), compositing runs through a ping-pong WGSL shader pipeline, and export captures frames directly from the GPU canvas via WebCodecs. 39 GPU effects, 37 blend modes, nested compositions, keyframe animation with bezier curves, vector masks, 10-band live EQ, video scopes, and AI-driven editing via GPT function calling. 13 production dependencies. The compositor,…
Feb 2026 · masterselects.com
- 20WP
2023 · webgl-particle-life.netlify.app
- 21MA
2015 · youtube.com
- 22AW
I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo…
Jan 2026
- 23AL
2019 · dev.to
- 24SO
2020 · shadergraph.stelabouras.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →