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Products that do what Malinarium — Gamified Cyberpunk VLESS does

Cyberpunk privacy ecosystem inside TG with Gamification

  1. 1TS

    Hello everyone, I would like to see if there is any interest in this little project that I have been working on for the past few years. Could be relevant, seeing the direction in which the mainstream game engines are going. I didn't really like any of the already existing options, so I tried to make my own and it turned out to be easier than expected. It's sort of like a low-budget Unreal/Source, but with open-world streaming support and it is free and open source. Very old-school. But optimized for more modern hardware. Very fast too. Still not production ready, but it seems like it is…

    2025 · racenis.github.io

  2. 2IM

    Repo here: https://github.com/ariroffe/personal-website

    2022 · arielroffe.quest

  3. 3

    Interactive world-building experience powered by blockchain

    2021

  4. 4SA

    Hello everyone! It was so fun working on this project for the past few months with some of my fellow high school students :) I am so excited to share our first prototype and hopefully we'll be done with it all soon! <3 (ofc, it's open source, contribute here: https:&#x2F;&#x2F;github.com&#x2F;hackclub&#x2F;sinerider) The goal of the game is to slowly teach function composition that get progressively more complex while you also help the ghosts ski on the slopes and explore the entire map!

    2022 · sinerider.com

  5. 5

    I posted once before but wanted to share again because a lot has changed. There's now a fairly strong bot to play against (contributed by a community member) and also correspondence games. The combination of these things helps a bit in finding people to play against.

    10d ago · voronoigo.com

  6. 6IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript&#x2F;Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units&#x2F;buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com

  7. 7MA

    It all started as an experiment to see if I could build a game making heavy use of Deno and its SQLite driver. After sharing an early build in the „What are you working on?“ thread here, I got the encouragement I needed to polish it and make a version 1.0 for Steam. So here it is, Microlandia, a SimCity Classic-inspired game with parameters from real-life datasets, statistics and research. It also introduces aspects that are conveniently hidden in other games (like homelessness), and my plan is to continue updating, expanding and perfecting the models for an indefinite amount of time.

    Dec 2025 · microlandia.city

  8. 8

    An Internet Powered By You; Not A Central Server

    2014

  9. 9DP

    My cousin and I love the Terraforming Mars board game. But we'd often get overly excited and knock our pieces off of our boards, losing track of our progress. So I digitised it. It comes with a few cool features like resource conversions (e.g. converting plants to greenery), production phase, offline, mobile-friendly and keeps track of the history using the browser history itself. Sharing this here in case there are any other TM fans that could also find some use in this :)

    2024 · terraforming-mars-player-board.netlify.app

  10. 10

    Create amazing games, AR and VR using just your browser!

    2015

  11. 11GO
  12. 12NB
  13. 13IB

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world

  14. 14OS

    Hey! Wanted to showcase this project I’ve been passionately working on. It’s an open source community platform built with the nextjs app router. There’s lots of cool features, but the main one I’m excited about is the gamification. There’s a badge and inventory system. Admins can set value to user actions like creating a post. Then a user can use their accumulated points to purchase items that have modifiers on things like your username or avatar. There’s zero vendor lock in and all you need is a: - redis server - s3 storage - smtp server Built with nextjs and prisma. Would love your…

    2024 · github.com

  15. 15RB

    Discover Orphic, a groundbreaking decentralized gaming platform that combines AI, voice commands, and blockchain to redefine NFT-based gaming. Engage in dynamic Dragons vs. Tigers battles powered by Chainlink VRF for true randomness, AI-generated unique NFTs, and seamless integration with Telegram. Experience intuitive gameplay, natural language trading, and a transparent, on-chain ecosystem that democratizes blockchain gaming for everyone.

    2024 · github.com

  16. 16AM

    Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.

    Jun 2026 · artifactsmmo.com

  17. 17

    Auto-Generate immersive tabletop RPG recaps

    2025

  18. 18AD

    Unleash Dragons, Tame Tigers, and Let AI Handle the Chaos – The NFT Battleground Where Monsters, Blockchain, and Your Voice Collide! Problem Orphic Solves Orphic revolutionizes blockchain gaming by comprehensively addressing critical technological and user experience limitations in the current NFT gaming landscape. Technical Challenges Resolved 1. Dynamic Asset Generation AI-powered artwork and monster creation ensure each NFT is genuinely unique Advanced GAN models generate statistically diverse and visually compelling assets Dynamic stat evolution creates inherent, gameplay-driven value…

    2024 · github.com

  19. 19CQ

    I'm building a cozy multiplayer game engine (very early stages - just a few days in!) combining Elixir, Go, and Godot to achieve sub-50ms latency while maintaining a warm, welcoming feel. My architecture uses Elixir&#x2F;Phoenix for fault-tolerant session management, Go for high-performance game state sync (1ms tick rate), and Godot for client-side prediction. I've implemented lock-free data structures, SIMD-optimized physics, and binary protocols with delta compression. Quick note: the website&#x2F;login aren't functional yet - this is a work in progress! Here's my technical deep-dive into…

    2024 · tappygames.itch.io

  20. 20KI

    I’m nervous, announcing this, as it isn’t ready to ship out to the general public yet, and I haven’t had any feedback at all from anyone, I’m out on my own here. I think this concept itself is kind of dismissed outright a lot too, and I understand why, I wouldn’t believe me either actually. But, I do believe this is very much worth your time to check out, I am not aware of anything else very much like it. I won’t repeat what is already written on the github README here, but some info: I am a successful semi-retired solo game developer, I have been making my own bespoke game engines since…

    Feb 2026 · github.com

  21. 21AS

    I didn't realize Universe Sandbox ran on MacOS, and I was in the mood to play around a bit. Some functions it's got: - Random system generation - Sonification is super fun too - Habitability Simulation (Just for fun, don't cite this please) - Replacing, spawning, deleting objects I've had tons of fun building this, so I hope someone else can share the joy. It's free and runs in the browser. I'd love to hear any feedback. I think this is at a state where I might leave it as it is, but if people are interested in other features, maybe I'll keep working on it. I've kept saying I'll stop working…

    Dec 2025 · luna.watermelonson.com

  22. 22IM

    Over the last 4 years I've been developing Skyformer, including making all the art. Technical features include: - OpenGL for graphics, OpenAL for sound, GLFW for input - Terrain rendered using techniques inspired by REDengine 3 with a custom terrain&#x2F;world editor. - Networking framework for co-op with TCP + custom binary protocol - Immediate mode UI framework, SDF text rendering - Cascaded shadow mapping with soft shadows. - Weather simulation (with my own fake physics) - Dynamic skydome - Water based on Gerstner waves - Swept-sphere collision detection and response - Soft-particles…

    2025 · store.steampowered.com

  23. 23AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io

  24. 24

    High-performance, No-OOP 2D engine & MMORPG in TypeScript

    May 2026 · theworldtable.ai

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