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Dev tools · alternatives · 2026

NM

24 alternatives to Not My Cows – Save your cows. Blast the meteors. Giddy up

I made this straight vanilla JS game for a game jam a few years ago. Considering coming back to it and fixing the bugs and gameplay. https://github.com/jonfranco224/not-my-cows if anyone wants to check the source. Edit: y'all seem to be enjoying this! I spun up a quick Twitter/X for game updates if anyone is interested - https://twitter.com/notmycowsgame

Not My Cows is a browser-based arcade game built with vanilla JavaScript where players defend their cattle from falling meteors. Originally created for a game jam, the game challenges users to blast incoming meteors… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Not My Cows – Save your cows. Blast the meteors. Giddy up launched in 2023; newer entries below may have overtaken it.

  1. 1IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  2. 2

    Super milky, super destructive & super fun game

    2022 · apps.apple.com · its alternatives →

  3. 3MM
  4. 4IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  5. 5

    I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio

    Jul 2026 · homegames.io · its alternatives →

  6. 6MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  7. 7MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  8. 8MA

    A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…

    2017 · its alternatives →

  9. 9

    No animals were harmed while making this game.

    2016 · play.google.com · its alternatives →

  10. 10

    A silly, simple iOS game. MOO.

    2014 · apps.apple.com · its alternatives →

  11. 11AO

    I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…

    2024 · polyfight.io · its alternatives →

  12. 12

    A free browser ranch game: adopt real cow breeds, feed and milk them, breed rare calves, and fill your Cowdex with real cow facts. The rarest cows in the game are the rarest on Earth.

    2015 · moochat.com · its alternatives →

  13. 13

    Hello everyone! I created a short game in just a few days, just for fun, where you play as an ant and feed it apples This game also features random landscape generation, with clouds and trees arranged in a chaotic pattern across all coordinates. This is what took me the longest time :) I would appreciate your feedback ^ ^

    2025 · aanthonymax.github.io · its alternatives →

  14. 14

    Physics-based sheep battle royale | play free now

    2025 · crazycattle3dgame.net · its alternatives →

  15. 15

    When your cow just wants to jump

    2016 · apps.apple.com · its alternatives →

  16. 16IM

    A while ago I discovered three.js, a JavaScript library to manipulate 3D objects. It looked really interesting, but I had no real need for it... To change that I recently challenged myself to make one 3D web game per month with three.js. And I just release game #2, a puzzle game called Cuboid, and you can try it here: https://www.thomasfriday.com/cuboid/ Please let me know if you have any questions or feedback. Thanks!

    2023 · thomasfriday.com · its alternatives →

  17. 17

    I made this game ten years ago without framework. It took my free time for months to develop. I find myself having fun playing it today. Maybe some will enjoy

    2023 · spiderdash.standupweb.net · its alternatives →

  18. 18

    Hi HN, I've been building Mystral Native — a lightweight native runtime that lets you write games in JavaScript/TypeScript using standard Web APIs (WebGPU, Canvas 2D, Web Audio, fetch) and run them as standalone desktop apps. Think "Electron for games" but without Chromium. Or a JS runtime like Node, Deno, or Bun but optimized for WebGPU (and bundling a window / event system using SDL3). Why: I originally started by starting a new game engine in WebGPU, and I loved the iteration loop of writing Typescript & instantly seeing the changes in the browser with hot reloading. After…

    Jan 2026 · github.com · its alternatives →

  19. 19

    Because it ain't gonna find itself

    2015 · findtheinvisiblecow.com · its alternatives →

  20. 20IB

    Hey HN! What started off as a meme has turned into a passion project and I'm pretty excited about it. As the title suggests, I made a Rock, Paper, Scissors game in React. The twist is the perk shop that you can power yourself up upon wins. I have a Node web socket backend because it started off as just a PvP experience, but I wanted people to be able to play a solo mode. That's where the Roguelike comes in. I still have plenty of features to go! But for now, it's an endless Roguelike where after each round, you get to upgrade a shop perk to make your character stronger. I'd love to get some…

    2024 · xtremerps.com · its alternatives →

  21. 21

    FrankfurtJS, WaffleJS, Wordpress on Node.

    2015 · its alternatives →

  22. 22

    We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased performance. For objects that don't need to be updated by input, physics, or other interactive behaviors, we found it to be a great solution. In testing, we've easily managed to blast millions of sprites around on moderate desktop-grade GPUs. Indeed, we hit the fill rate limitation of the…

    2025 · phaser.io · its alternatives →

  23. 23

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev · its alternatives →

  24. 24MA

    I made an in-browser game called Meatshields (https://meatshields.com) which allows players to play a turn-based strategy game against many different players simultaneously. The game is heavily inspired by Advance Wars and I wanted to give people the multiplayer experience I loved from my childhood. I couldn't find an online version of the gameplay that I really loved (Advance Wars By Web (AWBW) is FANTASTIC, but there are actually a few gameplay mechanics in Advance Wars that I take issue with that I wanted to try to balance myself), so I decided to make my own. It's still pretty…

    2017 · its alternatives →

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