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Alternatives

Products that do what OpenBoxGL does

A local game library and launcher for Linux

  1. 1
    Ulauncher119

    An application launcher for Linux 🐧

    2017

  2. 2OC
  3. 3LE
  4. 4WG

    2015 · webgl.nu

  5. 5

    Open Source Retro Gaming & STEM Portable Console

    2017

  6. 6
    Render324

    The easiest cloud for developers and startups.

    2019

  7. 7
    OpenFlags114

    Fast, self-hosted, edge-ready feature flags for modern teams

    Mar 2026

  8. 8KA
  9. 9OS
  10. 10
    Cinder122

    Free and open source library for creative coding in C++

    2017

  11. 11
    Lakka85

    Lightweight Linux distro dedicated to retro gaming.

    2015

  12. 12WP

    2014 · jessevdk.github.io

  13. 13MG
  14. 14
    BoxBox89

    File manager for Linux homelab and NAS-style servers

    Jun 2026

  15. 15PY
  16. 16

    Procedural Sprite Generator

    2018

  17. 17AA
  18. 18OS
  19. 19OS
  20. 20IP
  21. 21PS

    rom is a ~5k-line C libretro frontend that plays games in the terminal. It renders native pixels with the kitty graphics protocol in Ghostty or kitty, inline! even in tmux! Nine platforms: SNES, NES, GB/GBC, GBA, Genesis, PC Engine, N64, Doom/Heretic/Hexen, Wolfenstein. macOS and Linux, MIT. https://github.com/jhickner/rom

    Jul 2026 · github.com

  22. 22HE

    Hi HN, I’m working on an experimental 3D FPS game engine in C++20, aiming to deeply understand engine internals from first principles rather than just using existing frameworks. Currently I'm strictly following LearnOpenGL docs. This project focuses on: Entity-Component-System (ECS) architecture for high performance. OpenGL 4.1 rendering with a PBR pipeline, material system, HDR, SSAO, and shadow mapping. Modular systems: input, physics (Jolt), audio (miniaudio), assets, hot reload. A sample FPS game & debug editor built into the repo. Repo:…

    Jan 2026 · github.com

  23. 23OS

    Hi HN! So this all started out as an experiment. I wanted to test the Golang gomobile library to build a small app on Android in Go. And it turned out to be a game, and harder than I thought... After a lot of work and many gotchas (and a lot of moments where I was about to give up and started to squint on Unity) I finally manage to create a working game for Android with Go. The game is quite simple and if it wasn't for being written in OpenGL/OpenAL from scratch it would be quite simple to make it in Unity or any other game engine for that matter. Another goal of my project was actually…

    2022

  24. 24WM

    Just launched a very early beta of a multiplayer "FPS" made in WebGL using ThreeJS library. (possible to switch between FPS and 3rd person) Just a hobby project that I would love to get some feedback on, in order to see if I should continue working on it or not. Note; It will add the project to github as open source once I've spent some time cleaning up the code. URL: http://wizardwarz.nergal.se

    2014

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