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Dev tools · alternatives · 2026

24 alternatives to Coloring Ball - Unity Playmaker Template

Have you ever wanted to make Hyper Casual Game Without Code?

Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Coloring Ball - Unity Playmaker Template launched in 2019; newer entries below may have overtaken it.

  1. 1IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  2. 2
    Playmaker▲115

    A whimsical creative space for Playdate

    2023 · its alternatives →

  3. 3UL

    In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…

    2023 · raverie-us.github.io · its alternatives →

  4. 4

    Transform unstructured data into actionable data, instantly

    2024 · portday.com · its alternatives →

  5. 5AM

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com · its alternatives →

  6. 6IM

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com · its alternatives →

  7. 7MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  8. 8

    Snap together virtual LEGO bricks to create your own game

    2020 · its alternatives →

  9. 9

    GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…

    Aug 2026 · github.com · its alternatives →

  10. 10

    Build beautiful 3D scenes for any projects easily

    2022 · its alternatives →

  11. 11
    Playmaker▲100

    The meta entertainment layer of live sports

    2020 · its alternatives →

  12. 12

    Generate print-ready D&D miniatures from text or image

    Apr 2026 · layergen.ai · its alternatives →

  13. 13

    Make interactive 3D and VR scenes in your browser.

    2022 · its alternatives →

  14. 14PW
  15. 15

    AI-Powered 3D texture generator for games creator

    2022 · its alternatives →

  16. 16

    Focus on building amazing games, we take care of the rest.

    2016 · its alternatives →

  17. 17
    Flowlab▲95

    No-code game creator

    2022 · its alternatives →

  18. 18AV

    I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…

    Oct 2025 · play-maker.io · its alternatives →

  19. 19

    Create Vue Applications using a Visual Designer

    2023 · its alternatives →

  20. 20

    AI agent for Unity game development

    Apr 2026 · gladekit.com · its alternatives →

  21. 21

    A good starting point to learn Buildbox 3D Nocode Game Dev

    2019 · its alternatives →

  22. 22AB
  23. 23

    Visual drag and drop builder for vue components and apps

    2023 · its alternatives →

  24. 24AR

    I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine") The sole purpose of this project is to explore whether it's possible to make the human brain spatially aware of four dimensions using Virtual Reality. It’s my first ever game project, my first time using Unity, first time writing C#, and my first anything with WebXR, so please be gentle! To manage expectations, it isn't visually pleasing…

    2025 · brainpaingames.com · its alternatives →

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