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Life & fun · alternatives · 2026

24 alternatives to Fixing optical computing jitter via fluid dynamics in GPU registers

This is a poc utilizing the Burgers' viscous dissipation term While photons are not fluids, couldn't jitter be interpreted as a fluid-like phenomenon?

Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Prices are shown for the 2 we have checked on their own sites, 2 of them free or with a free tier.

  1. 1OI

    Things orbital and not.

    2016 · orbides.org · its alternatives →

  2. 2WI

    Special relativity simulator in which light crawls along at a human speed, so Lorentz contraction, aberration and Doppler shift happen at walking pace.

    Sep 2026 · rivendell.dmitrybrant.com · its alternatives →

  3. 3

    The video demo runs a 7b Model on a normal gaming GPU. I think it already works quite well (accounting for the limited hardware power). :)

    2024 · github.com · its alternatives →

  4. 4

    We ported pbrt-v4 to Julia and built it into a Makie backend. Any Makie plot can now be rendered with physically-based path tracing. Julia compiles user-defined physics directly into GPU kernels, so anyone can extend the ray tracer with new materials and media - a black hole with gravitational lensing is ~200 lines of Julia. Runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl, with Metal coming soon. Demo scenes: github.com/SimonDanisch/RayDemo

    Feb 2026 · makie.org · its alternatives →

  5. 5

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com · its alternatives →

  6. 6

    Contribute to westoncb/nonlinear-optics-sandbox development by creating an account on GitHub.

    2025 · github.com · its alternatives →

  7. 7

    Blazing-fast in-browser neural networks

    2017 · tenso.rs · its alternatives →

  8. 8

    A new programming language rooted in Pure Mathematics

    2025 · leetarxiv.substack.com · its alternatives →

  9. 9

    Fluid simulation in liquidfun-wasm

    2021 · birchlabs.co.uk · its alternatives →

  10. 10

    Evolution, Theoretical Physics and Computer Science

    2015 · amazon.com · its alternatives →

  11. 11

    The model uses a 1024-dimensional complex Hilbert space with 32 layers of programmable Mach–Zehnder meshes (Reck architecture) and derives token probabilities directly via the Born rule. Despite using only unitary operations and no attention mechanism, a 1024×32 model achieves coherent TinyStories generation after < 1.8 hours of training on a single consumer GPU. This is Part 1 - the next step is physical implementation with $50 of optics from AliExpress.

    Nov 2025 · zenodo.org · its alternatives →

  12. 12

    CPU & GPU with Zero Hassle Built with NVIDIA Warp, the same code runs seamlessly on both CPU and GPU — no need to deal with CUDA setup, driver issues, or device-specific kernels. Just flip one config line. Learn Modern Graphics the Easy Way Explore core concepts in differentiable rendering and parallel graphics programming — no need for expensive GPUs or thousands of lines of boilerplate. Minimalist & Educational This isn’t another massive codebase. It’s a clean, hackable implementation built for clarity — perfect for study, prototyping, or teaching yourself how Gaussian Splatting works.

    2025 · github.com · its alternatives →

  13. 13TI

    Series on reservoir computing, focusing on echo state networks. Covers GPU simulations, addressing variable training lengths and data processing. Analyzes Gaussian noise impact on network performance, with practical demonstrations and theoretical discussions. Relevant for those interested in neural network behavior in noisy environments.

    2023 · ampolloreno.com · its alternatives →

  14. 14AI

    (space = reset) Fluid mechanics is an extremely interesting topic and I have been creative coding for a couple of months now. Therefore I started working on flow fields in processing. It had so much fun playing around with the different parameters in this project, I decided to rewrite in p5.js an added a control panel. You can change most of the parameters (within some constraints I thought to be reasonable), randomize the values and export and import settings. Hopefully some coders here get inspired and also join the great creative coding community.

    2024 · synapse.nugatio.com · its alternatives →

  15. 15

    We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased performance. For objects that don't need to be updated by input, physics, or other interactive behaviors, we found it to be a great solution. In testing, we've easily managed to blast millions of sprites around on moderate desktop-grade GPUs. Indeed, we hit the fill rate limitation of the…

    2025 · phaser.io · its alternatives →

  16. 16

    Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware. - MauriceGit/Partikel_accelleration_on_GPU

    2016 · github.com · its alternatives →

  17. 17

    I built a small Linux tool to deterministically verify GPU PCIe link health and bandwidth. It reports: - Negotiated PCIe generation and width - Peak Host→Device and Device→Host memcpy bandwidth - Sustained PCIe TX&#x2F;RX utilization via NVML - A rule-based verdict derived from observable hardware data only This exists because PCIe issues (Gen downgrades, reduced lane width, risers, bifurcation) are often invisible at the application layer and can’t be fixed by kernel tuning or async overlap. Linux-only: it relies on sysfs and PCIe AER exposure that Windows does not provide.

    Dec 2025 · github.com · its alternatives →

  18. 18SP

    Jul 2026 · silicon.bergkv.ist · its alternatives →

  19. 19

    I was playing with this for a few weeks over the holiday break. This is one of the GS3D sample scenes running on PCVR at about 65 FPS. I'm sorting on the CPU at the moment, so there are some hitches, but it works! I may publish this as a Unity asset. (I'd love to get it working on Vision Pro, but we'll see.)

    2024 · youtube.com · its alternatives →

  20. 20TW

    Web-based quantum physics visualizer for wavefunctions and the Schrödinger Equation

    2016 · ridiculousfish.com · its alternatives →

  21. 21

    Real-time 2D gravity sandbox with causal propagation (finite c), GW-strain heatmaps, and a virtual LIGO probe. Numba JIT, CPU-only. - alessandro-pioli/AstroCausal_Engine

    Sep 2026 · github.com · its alternatives →

  22. 22

    It is based on phase noise, consumes less than 60 LUT4s&#x2F;FFs and achieves up to 7.99 bits of entropy per byte. Feel free to comment if you have any questions, ideas or thoughts :)

    2023 · github.com · its alternatives →

  23. 23

    Abstract page for arXiv paper 2607.23806: A Frozen 12B Beats Frontier Models on Verified Work: 100% Accuracy, 0 Tokens, Bit-Exact, Forever

    Jul 2026 · arxiv.org · its alternatives →

  24. 24

    Turn-based laser dogfights in a mirrored arena of dichroic crystals — a free browser homage to Sean O

    Aug 2026 · prismaduel.com · its alternatives →

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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →