AI · alternatives · 2026
24 alternatives to Infinity Arcade–Open-source local LLM showcase for generating games
Hi HN! We're Jeremy, Victoria, Krishna, and Daniel from the local LLM (Lemonade SDK) team at AMD and we're building Infinity Arcade (https://infinity-arcade.app). This project combines an open-source app and model to demonstrate what is possible for local LLM coding on the ~200 million everyday laptops out there with 16 GB of RAM. The progress has been surprisingly good, so I thought I'd show it here. The problem: while LLM coding is amazing with large cloud-based models, the results you get with today's open-source 7B-8B parameter models (the maximum size for an average consumer…
Infinity Arcade is an open-source application and model that demonstrates local LLM coding capabilities on consumer laptops with 16GB of RAM. Developed by the AMD Lemonade SDK team, it uses smaller 7B-8B parameter… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Prices are shown for the 1 we have checked on their own sites, 1 of them free or with a free tier.
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The video demo runs a 7b Model on a normal gaming GPU. I think it already works quite well (accounting for the limited hardware power). :)
2024 · github.com · its alternatives →
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A few days ago I found myself trying out GLM 5.2 and was really positively impressed. The capabilities and security I was getting from this LLM are similar to those I've gotten from models like Claude or GPT, and this really surprised me. But then I thought, "I wonder how it would work on a normal computer like mine," and above all, "I wonder if it would work without going into OOM on a computer like mine." So I started working with the help of agents to test this possibility. I started converting the model to int4, understanding MTP usage, and if possible implementing DSA for long context.…
Jul 2026 · github.com · its alternatives →
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A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX
2021 · github.com · its alternatives →
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I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
2025 · github.com · its alternatives →
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Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com · its alternatives →
- 6WM
Try it out! https://glhf.chat/ Hey HN! We’ve been working for the past few months on a website to let you easily run (almost) any open-source LLM on autoscaling GPU clusters. It’s free for now while we figure out how to price it, but we expect to be cheaper than most GPU offerings since we can run the models multi-tenant. Unlike Together AI, Fireworks, etc, we’ll run any model that the open-source vLLM project supports: we don’t have a hardcoded list. If you want a specific model or finetune, you don’t have to ask us for it: you can just paste the Hugging Face link in and…
2024 · glhf.chat · its alternatives →
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LM Studio▲209Discover, download, and run local LLMs (incl. DeepSeek R1)
2025 · lmstudio.ai · its alternatives →
- 8AA
This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com · its alternatives →
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Lemonade is an open-source SDK and local LLM server focused on making it easy to run and experiment with large language models (LLMs) on your own PC, with special acceleration paths for NPUs (Ryzen™ AI) and GPUs (Strix Halo and Radeon™). Why? There are three qualities needed in a local LLM serving stack, and none of the market leaders (Ollama, LM Studio, or using llama.cpp by itself) deliver all three: 1. Use the best backend for the user’s hardware, even if it means integrating multiple inference engines (llama.cpp, ONNXRuntime, etc.) or custom builds (e.g., llama.cpp with ROCm betas). 2.…
2025 · github.com · its alternatives →
- 10CI
One of the most frequent questions one faces while running LLMs locally is: I have xx RAM and yy GPU, Can I run zz LLM model ? I have vibe coded a simple application to help you with just that. Update: A lot of great feedback for me to improve the app. Thank you all.
2025 · can-i-run-this-llm-blue.vercel.app · its alternatives →
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GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
Aug 2026 · github.com · its alternatives →
- 12IW
I grew up on the Infocom games and when microsoft actually open-sourced Zork 1/2/3 I really wanted to figure out how to use LLMs to let you type whatever you want, I always found the amount language that the games "understood" to be so limiting - even if it was pretty state of the art at the time. So I figured out how to wrap it with Tambo.. (and run the game engine in the browser) basically whatever you type gets "translated" into zork-speak and passed to the game - and then the LLM takes the game's output and optionally adds flavor. (the little ">_" button at the top exposes the…
Jan 2026 · infocom.tambo.co · its alternatives →
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I have been working in AI space for a while now, first at FAANG with ML since 2021, then with LLM in start-ups since early 2023. I think LLM Application development is extremely iterative, more so than any other types of development. This is because to improve an LLM application performance (accuracy, hallucinations, latency, cost), you need to try various combinations of LLM models, prompt templates (e.g., few-shot, chain-of-thought), prompt context with different RAG architecture, different agent architecture, and more. There are thousands of possible combinations and you need a process…
2024 · github.com · its alternatives →
- 14MG
Hello HN, I've been working on this project for a while, and it has been in an "open" beta for some time. I finally believe it's ready for its first release. I hope you like it. Here are some potential questions that may arise: 1. How does it compare to LM Studio? It's likely that if you're already using LM Studio, you'll continue to do so. This project is designed to be more user-friendly. 2. Is it open-source? No, it is not. 3. Does it use any open-source libraries? Yes, it uses llama.cpp and a few others, as indicated in the license information included with the application. 4. Why is not…
2023 · avapls.com · its alternatives →
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Pick a Mac mini, Mac Studio, DGX Spark or Strix Halo box, see which open models fit and how fast they run, and how much usage it takes to break even against paying an API. It is willing to say: it doesn
Sep 2026 · sunkcost.ai · its alternatives →
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The HN community may find the context of the prompts, organized by each turn in each session, the most useful. See the website/docs/prompts.md and session-X.md files. I also started exploring some workflows for the LLM to execute, organized in the website/docs/tasks/ folder. I found it pretty handy to have the LLM document our work as we went and simply embedded the static site into the executable, along with all the music and logic. The whole project took me about a day for the backend. The C++ controller itself took only a few turns. I enjoyed focusing on my son's…
2025 · github.com · its alternatives →
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What it is A single 45 MB Windows .exe that embeds llama.cpp and a minimal Tk UI. Copy it (plus any .gguf model) to a flash drive, double-click on any Windows PC, and you’re chatting with an LLM—no admin rights, Cloud, or network. Why I built it Existing “local LLM” GUIs assume you can pip install, pass long CLI flags, or download GBs of extras. I wanted something my less-technical colleagues could run during a client visit by literally plugging in a USB drive. How it works PyInstaller one-file build → bundles Python runtime, llama_cpp_python, and the UI into a single PE. On first launch, it…
2025 · github.com · its alternatives →
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Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
Jun 2026 · minigames.world · its alternatives →
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Hi HN, I'm Oliver. I've been in the software and cloud engineering industry for a long time (28 years), and this past year genuinely changed how I think about coding. The bottleneck isn’t syntax anymore. It’s clarity. I now spend more time describing what I want, testing results, and refining instructions than writing code line by line. The spark for this project came from a presentation I gave at my son’s school in December, 2025. I expected mild interest. Instead, kids were completely engaged — hands up, pitching game ideas, iterating in real time. That made me question something I’d…
Jan 2026 · pixelarcade.studio · its alternatives →
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G'day, HN! I'm one of the maintainers of `llm`. I've been working alongside a trusty group of contributors to bring this project to life, and we're now at a point where we're ready to share it with the world. Large language models (LLMs) are taking the computing world by storm due to their emergent abilities that allow them to perform a wide variety of tasks, including translation, summarization, code generation, and even some degree of reasoning. However, the ecosystem around LLMs is still in its infancy, and it can be difficult to get started with these models. `llm` is a one-stop shop for…
2023 · github.com · its alternatives →
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Hey HN, My team is open-sourcing the inference stack and fined-tuned models we use to create LLM-powered NPCs: https://github.com/GigaxGames/gigax The generative agents paper [1] pioneered the idea of prompting LLMs to create autonomous NPCs. But existing implementations require multiple calls to an LLM to make the agent plan its day, chat with people, and interact with its environment [2]. Our approach allows NPCs to be stepped at runtime with a single pass on consumer-grade hardware, with reasonable latency. To achieve this, we've fine-tuned open-source LLMs [3] to…
2024 · github.com · its alternatives →
- 22TF
I’d originally launched my app: Private LLM[1][2] on HN around 10 months ago, with a single RedPajama Chat 3B model. The app has come a long way since then. About a month ago, I added support for 4-bit OmniQuant quantized Mixtral 8x7B Instruct model, and it seems to outperform Q4 models at inference speed and Q8 models at text generation quality, while consuming only about 24GB of RAM[3] at 8k context length. The trick is: a) to use a better quantization algorithm and b) to use unquantized embeddings and the MoE gates (the overhead is quite small). Other notable features include many more…
2024 · its alternatives →
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My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…
2022 · github.com · its alternatives →
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- We made glhf.chat – run almost any open-source LLM, including 405B alternatives
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