Alternatives
Products that do what Mariocraft.com - A Community Based SMB does
After three years of joyful experiments I'm glad to present you the result of them. Mariocraft is a SMB web project based solely on HTML5/CSS/JS, without canvas. The whole idea behind it was to create a community in order to build and share new kind of SMB experience. To achieve this goal, I focused most of my efforts on the editor, making it as easy to use for beginners without forgetting about advanced users (shortcuts, etc.) I tried to create overall design which matches subject of my nostalgia – the 80's. Hence, you'll have the pleasure to encounter less fancy effects and more…
- 1MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
- 2IS
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
2015
- 3JA
2017 · github.com
- 4

- 5AC
Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…
2022 · pixel.vkoskiv.com
- 6MW
A place to learn and share html5/css3/js snippets. Its on a alpha/mvp stage right now. Let me know what you think. Http://html5snippets.com
2011
- 7MF
I've been working on a CSS Sprite generator for a couple of weeks in my spare time. It uses HTML Canvas and JavaScript FileReader to open local images without any zipping or uploads, and tries to make the CSS generation as easy as possible. I made it because it is a tool that I wanted to have, and I am hoping to get some feedback from others now that it is functional. http://instantsprite.com
2010
- 8TJ
Hi everyone, the other day I was here cause I thought I came up with a neat way of creating HTML via JavaScript [1] - After some iterations, I'm quite content with the code I wrote. Since I intend to use this in my personal projects, I thought others might as well. 1 - https://news.ycombinator.com/item?id=41451559
2024 · github.com
- 9AS
Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
- 10CR
I want to share my newest Android app with everyone on HN. CraftBox allows you to easily run a Minecraft server on your Android device. It is published in the Play Store, https://play.google.com/store/apps/details?id=tech.ula.craft... , and posted on GitHub: https://github.com/CypherpunkArmory/CraftBox I know I am late to the Minecraft scene. I am a bit old to have been part of the original craze, but I now have a son who loves the game. Now that I have played it with him, I can see the appeal. I am an open source developer and the creator of…
2022 · play.google.com
- 11HG
2014 · martindrapeau.github.io
- 12AM
Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io
- 13IM
I'm the developer. Happy to share the process and learnings. Architecture: - Custom SoA ECS for cache-friendly iteration, zero allocations in hot loops. Benchmarked against bitECS/miniplex. - Process manager inspired by Game Code Complete's but data-oriented so processes are pure data, systems contain the logic. - Multi-field gravity with 5 types (point, parallel, segment, cylinder, convex hull) with spring-damped transitions between fields. - Rapier3D WASM with SIMD. Gravity-aware fake shadow system for playability. - WebGL 2 shared context between Three.js and Pixi.js. - Debug editor…
Apr 2026 · supertommy.com
- 14MJ
Hey HN! We would love to hear your thoughts on our new client-side adaptation framework called Mobify.js. We've worked extremely hard on this product for a year and a half now, and we recently went open source with it. We use it internally to create mobile websites for our customers, and we would love for the rest of the world to use it too. Here is our first blog post on it: http://www.mobify.com/blog/introducing-mobify-js/. Once again, feedback would be awesome - go ahead and be brutally honest :)
2012
- 15HC
This is a model I’ve been thinking about lately. It demonstrates a pattern that I’m wondering could exist, where terminal applications, BBS-style shared user boards, and other expressions of creativity and sharing are created with web technologies but rendered into the terminal and accessed over SSH. I like that this brings back some kind of old days of the internet feeling and uses web technologies but sidesteps the public World Wide Web, even though it’s still on the internet. You can try it out too right now, and I’m thinking about making the self-hosting specialized applications part a…
Jul 2026 · duetbrowser.com
- 16IM
http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…
2017
- 17MJ
I’ve been working on MicroState, a city builder prototype written entirely in vanilla JavaScript using the HTML5 2D Canvas API. My goal was to see how far I could get with a 2.5D isometric style simulation with vanilla JavaScript built very simply and drawn entirely with procedural generation for maps, tiles, roads, trees, buildings, etc. The most interesting element is probably the terrain model, which allows for fairly arbitrary terrain. Although some of the generated graphics like trees are cached as sprites, buildings- which are much more intensive to draw - are not cached yet, and many…
Jan 2026 · microstate.neocities.org
- 18SM
It is a new game much like Minecraft, but with more Deathmatch. Made it in my freetime. Arenas, built by players, can be shared on Twitter/Facebook/etc. and are ranked by how often they are played. You can play it in your browser at: http://julius-eckert.com/game (On OSX only Safari works...) Video: http://www.youtube.com/watch?v=oDBr8ZD9Uto Do you like it? How would you improve it (including the website)?
2011
- 19WM
Just launched a very early beta of a multiplayer "FPS" made in WebGL using ThreeJS library. (possible to switch between FPS and 3rd person) Just a hobby project that I would love to get some feedback on, in order to see if I should continue working on it or not. Note; It will add the project to github as open source once I've spent some time cleaning up the code. URL: http://wizardwarz.nergal.se
2014
- 20CC
Hey HN, I've been wanting to start this project for a long time, ever since I read an article about collaborative transformation of blob images[1], and I'm hoping it will take off here as I'm curious to see how it can grow. Here's how it works: - My website is available at https://chaospixels.com. You can find its code in the `src` directory of the linked repository. - Every day, I'll review all the open PRs (Pull Requests) and calculate a PR score based on the number of thumbs-up on the PR's opening comment. - The PR with the highest score will be merged and deployed. - Afterward,…
2024 · github.com
- 21WP
2015 · github.com
- 22MA
I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…
2023 · evrim.zone
- 23WR
We’re building Poppin — a browser extension that turns any webpage into a shared social space. Users can chat in real-time, leave post, or host voice spaces with their communities on any URL. It’s like turning the internet into a live Twitch stream or Reddit communities — for every url of the web without requiring integration. Currently, we’re in invite-only beta and collecting feedback from early users. Try it out and let us know what feels smooth, what feels broken, and what you’d want more of. Intro Video: https://x.com/poppin_so/status/1843651417783054776 Request…
2025 · poppin.so
- 24OS
Hey! Wanted to showcase this project I’ve been passionately working on. It’s an open source community platform built with the nextjs app router. There’s lots of cool features, but the main one I’m excited about is the gamification. There’s a badge and inventory system. Admins can set value to user actions like creating a post. Then a user can use their accumulated points to purchase items that have modifiers on things like your username or avatar. There’s zero vendor lock in and all you need is a: - redis server - s3 storage - smtp server Built with nextjs and prisma. Would love your…
2024 · github.com
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