Life & fun · alternatives · 2026
24 alternatives to World's first ever SliceNDice for Splats
No tagline. Read the first comment.
Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
- 1SO
2024 · playcanvas.com · its alternatives →
- 2TA
Apr 2026 · blog.playcanvas.com · its alternatives →
- 3RT
2023 · antimatter15.com · its alternatives →
- 4MA
Hello HN! I’m excited to share this open-source community mashup showing the power and possibility of combining 3D Gaussian splat scans with traditional mesh-based 3D tiles maps in the browser. As you've probably seen on HN a bunch lately, Gaussian splats are a new method to allow custom 3D scans of scenes and objects [1] and Google Maps 3D Tiles API are the same 3D buildings and street views your familiar with in Google Earth or Google Maps, and recently they’ve been made available for inclusion in web apps. Combining splats + 3d map mixes highly detailed real-world custom micro-scans with…
2024 · maps-and-splats.glitch.me · its alternatives →
- 5

I'm the co-creator and maintainer of https://aframe.io/ and long time Web 3D graphics dev. Super excited about new techniques to author / render / represent 3D. Spark is a an open source library to easily integrate Gaussian splats in your THREE.js scene I worked with some friends and I hope you find useful. Looking forward to hearing what features / rendering techniques you would love to see next.
2025 · sparkjs.dev · its alternatives →
- 6

The Setup: https://i.imgur.com/o0hgybh.jpeg https://i.imgur.com/mcNiomp.jpeg https://i.imgur.com/vIjw6pc.jpeg https://i.imgur.com/nzOwmSC.jpeg
May 2026 · superspl.at · its alternatives →
- 7

Hi HN, author here. SHARP is Apple's recent single-image 3D Gaussian splatting model (https://arxiv.org/abs/2512.10685). Their reference code is PyTorch + a pretty heavy pipeline; I wanted to see if it could run in a browser with no server hop, so I exported the predictor to ONNX and ran it via onnxruntime-web with the WebGPU EP. What works: drop in an image, get a .ply you can download or preview live, all on your machine — your image never leaves the tab. The model is large (~2.4 GB sidecar) so first load is slow on a cold cache, but inference itself is a few seconds on…
May 2026 · github.com · its alternatives →
- 8

Photoshop but it’s for Gaussian splats and 3D worlds
Apr 2026 · its alternatives →
- 9RT
LiveSplat is a system for turning RGBD camera streams into Gaussian splat scenes in real-time. The system works by passing all the RGBD frames into a feed forward neural net that outputs the current scene as Gaussian splats. These splats are then rendered in real-time. I've put together a demo video at the link above.
2025 · its alternatives →
- 10

I just launched SplatGallery, a platform where you can share and discover the best 3D models created with Gaussian Splatting. It's a super early stage and new models are coming it fairly often. Would love to get feedback from the HN community on how to improve it!
2024 · splatgallery.com · its alternatives →
- 11
RadianceKit▲95Turn photos into 3D Gaussian Splats on your Mac
Jun 2026 · radiancekit.de · its alternatives →
- 12
Splattr▲7Create 3D Gaussian Splats in the cloud, no setup required
2025 · splattr.app · its alternatives →
- 13

Explore San Francisco
2025 · vincentwoo.com · its alternatives →
- 14
Splatara▲8Visualize any project over time with 3D Gaussian Splatting
2025 · splatara.cloud · its alternatives →
- 15CP
Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…
2019 · mccormick.cx · its alternatives →
- 16

Hey HN, I noticed that there is a few tools to create and edit 3D Gaussian Splatting[1] models, but not so many tools for robust hosting, sharing, and presentation of these models, so I built Blurry! Unlike other platforms, I’m specifically focusing on the best 3DGS in-browser viewer experience you can seamlessly embed on websites or Notion docs, with more places coming soon! Some of the potential use cases are professional training, product and rental space marketing, and construction business. But at this stage with Blurry, I’m specifically targeting people/businesses that already use…
2025 · useblurry.com · its alternatives →
- 17

Last week I wanted to quickly view some Gaussian splats which I had trained on a remote server that didn’t have any open ports or a display device. So I ended up downloading everything locally just to inspect the results This weekend I put together a terminal-based Gaussian splats viewer that renders directly in the terminal. It works over SSH and currently runs on CPU only and written in rust with claude code. I’ve found it to be pretty useful for quickly checking which .ply files correspond to which scenes and getting a rough sense of their quality. Along the way, I also wrote a small…
Apr 2026 · github.com · its alternatives →
- 18

Hello HN! I'm the author of this toy project that combines the idea of live-edit Shadertoy scenes with the popular gaussian splatting, aka 3DGS. You can write a GLSL function that defines the splats and see it rendered in real-time. Your GLSL code isn't stored anywhere, but you can share it via URL. P.S. I'm not a Spark developer. I'm just using their rendering engine.
2025 · github.com · its alternatives →
- 19

One-click export of Figma prototypes to GIF, webM or MP4
2023 · figma.com · its alternatives →
- 20

Google released an API in May to get fetch 3D Tiles of anywhere on Earth. Using this in standard 3D engines like Blender is tricky because (1) the tiles are in a geographic coordinate system (2) you get a lot of little tiles at varying quality levels I wanted to simplify this so all you need to do is get an API key, select a map region and a zoom level, and get one combined glTF file that you can throw into any engine. Especially if you're just prototyping and want to see how this data looks in your engine before investing in figuring out all the nuances of the API & coordinate system. (Note…
2023 · github.com · its alternatives →
- 21

- 22Wworldsplat▲70
Sketch in 3D then generate the scene instantly
Sep 2026 · worldsplat.app · its alternatives →
- 23IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
- 24

Also compare
- SuperSplat – open-source 3D Gaussian Splat Editor alternatives
- Turning a Gaussian Splat into a videogame alternatives
- Real-Time 3D Gaussian Splatting in WebGL alternatives
- Maps and Splats – Mashup of 3D tile maps with Gaussian Splats alternatives
- Spark, An advanced 3D Gaussian Splatting renderer for Three.js alternatives
- Gaussian Splat of a Strawberry alternatives
Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →