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Products that do what World's first ever SliceNDice for Splats does

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  1. 1SO
  2. 2TA

    Apr 2026 · blog.playcanvas.com

  3. 3RT

    2023 · antimatter15.com

  4. 4MA

    Hello HN! I’m excited to share this open-source community mashup showing the power and possibility of combining 3D Gaussian splat scans with traditional mesh-based 3D tiles maps in the browser. As you've probably seen on HN a bunch lately, Gaussian splats are a new method to allow custom 3D scans of scenes and objects [1] and Google Maps 3D Tiles API are the same 3D buildings and street views your familiar with in Google Earth or Google Maps, and recently they’ve been made available for inclusion in web apps. Combining splats + 3d map mixes highly detailed real-world custom micro-scans with…

    2024 · maps-and-splats.glitch.me

  5. 5SA

    I'm the co-creator and maintainer of https://aframe.io/ and long time Web 3D graphics dev. Super excited about new techniques to author / render / represent 3D. Spark is a an open source library to easily integrate Gaussian splats in your THREE.js scene I worked with some friends and I hope you find useful. Looking forward to hearing what features / rendering techniques you would love to see next.

    2025 · sparkjs.dev

  6. 6GS

    The Setup: https://i.imgur.com/o0hgybh.jpeg https://i.imgur.com/mcNiomp.jpeg https://i.imgur.com/vIjw6pc.jpeg https://i.imgur.com/nzOwmSC.jpeg

    May 2026 · superspl.at

  7. 7AS

    Hi HN, author here. SHARP is Apple's recent single-image 3D Gaussian splatting model (https://arxiv.org/abs/2512.10685). Their reference code is PyTorch + a pretty heavy pipeline; I wanted to see if it could run in a browser with no server hop, so I exported the predictor to ONNX and ran it via onnxruntime-web with the WebGPU EP. What works: drop in an image, get a .ply you can download or preview live, all on your machine — your image never leaves the tab. The model is large (~2.4 GB sidecar) so first load is slow on a cold cache, but inference itself is a few seconds on…

    May 2026 · github.com

  8. 8IG
  9. 9

    Photoshop but it’s for Gaussian splats and 3D worlds

    Apr 2026

  10. 10RT

    LiveSplat is a system for turning RGBD camera streams into Gaussian splat scenes in real-time. The system works by passing all the RGBD frames into a feed forward neural net that outputs the current scene as Gaussian splats. These splats are then rendered in real-time. I've put together a demo video at the link above.

    2025

  11. 11SA

    I just launched SplatGallery, a platform where you can share and discover the best 3D models created with Gaussian Splatting. It's a super early stage and new models are coming it fairly often. Would love to get feedback from the HN community on how to improve it!

    2024 · splatgallery.com

  12. 12

    Turn photos into 3D Gaussian Splats on your Mac

    Jun 2026 · radiancekit.de

  13. 13BH

    Hey HN, I noticed that there is a few tools to create and edit 3D Gaussian Splatting[1] models, but not so many tools for robust hosting, sharing, and presentation of these models, so I built Blurry! Unlike other platforms, I’m specifically focusing on the best 3DGS in-browser viewer experience you can seamlessly embed on websites or Notion docs, with more places coming soon! Some of the potential use cases are professional training, product and rental space marketing, and construction business. But at this stage with Blurry, I’m specifically targeting people/businesses that already use…

    2025 · useblurry.com

  14. 14TR

    Last week I wanted to quickly view some Gaussian splats which I had trained on a remote server that didn’t have any open ports or a display device. So I ended up downloading everything locally just to inspect the results This weekend I put together a terminal-based Gaussian splats viewer that renders directly in the terminal. It works over SSH and currently runs on CPU only and written in rust with claude code. I’ve found it to be pretty useful for quickly checking which .ply files correspond to which scenes and getting a rough sense of their quality. Along the way, I also wrote a small…

    Apr 2026 · github.com

  15. 15PG

    Hello HN! I'm the author of this toy project that combines the idea of live-edit Shadertoy scenes with the popular gaussian splatting, aka 3DGS. You can write a GLSL function that defines the splats and see it rendered in real-time. Your GLSL code isn't stored anywhere, but you can share it via URL. P.S. I'm not a Spark developer. I'm just using their rendering engine.

    2025 · github.com

  16. 16

    One-click export of Figma prototypes to GIF, webM or MP4

    2023

  17. 17GA

    Google released an API in May to get fetch 3D Tiles of anywhere on Earth. Using this in standard 3D engines like Blender is tricky because (1) the tiles are in a geographic coordinate system (2) you get a lot of little tiles at varying quality levels I wanted to simplify this so all you need to do is get an API key, select a map region and a zoom level, and get one combined glTF file that you can throw into any engine. Especially if you're just prototyping and want to see how this data looks in your engine before investing in figuring out all the nuances of the API & coordinate system. (Note…

    2023 · github.com

  18. 18

    Online 3d gaussian splat model viewer

    Dec 2025

  19. 19IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online

  20. 20

    Magically decompose images into multiple layers in Figma

    2022

  21. 21

    3dgs

    Dec 2025

  22. 22SA

    Hi HN, I built SplatHash. It's a lightweight image placeholder generator I wrote to be a simpler, faster alternative to BlurHash and ThumbHash. Repo: https://github.com/junevm/splathash

    Feb 2026 · github.com

  23. 23GS

    I was playing with this for a few weeks over the holiday break. This is one of the GS3D sample scenes running on PCVR at about 65 FPS. I'm sorting on the CPU at the moment, so there are some hitches, but it works! I may publish this as a Unity asset. (I'd love to get it working on Vision Pro, but we'll see.)

    2024 · youtube.com

  24. 24

    Next level 3D-first design tool

    2021

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