Alternatives
Products that do what An Easy Library for GPGPU in JavaScript (Mobile and Web) does
- 1VA
2013 · zhehaomao.com
- 2MD
2012 · sourceforge.net
- 3PB
2021 · github.com
- 4CW
Creator here. I built ChartGPU because I kept hitting the same wall: charting libraries that claim to be "fast" but choke past 100K data points. The core insight: Canvas2D is fundamentally CPU-bound. Even WebGL chart libraries still do most computation on the CPU. So I moved everything to the GPU via WebGPU: - LTTB downsampling runs as a compute shader - Hit-testing for tooltips/hover is GPU-accelerated - Rendering uses instanced draws (one draw call per series) The result: 1M points at 60fps with smooth zoom/pan. Live demo:…
Jan 2026 · github.com
- 5DG
2016 · github.com
- 6AM
2017 · github.com
- 7GN
2016 · graphicsjs.org
- 8AL
2019 · dev.to
- 9AS
2020 · nosferalatu.com
- 10PM
2019 · pixaven.com
- 111T
2020 · youtube.com
- 12GA
2016 · erkaman.github.io
- 13CG
2021 · gpu.land
- 14GA
May 2026 · gpubook.io
- 15GB
2016 · paperspace.com
- 16IV
This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
2024 · github.com
- 17PC
2015 · github.com
- 18AL
2019 · github.com
- 19CA
2021 · github.com
- 20DA
Jun 2026 · github.com
- 21GA
Sep 2025 · github.com
- 22CK
2025 · tensara.org
- 23GA
2015 · chrome.google.com
- 24TA
2015 · twgljs.org
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