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Alternatives

Products that do what An experimental 2D/3D game engine for the terminal does

  1. 1CA

    Hi all This has been my hobby project for quite a few years now It started as a small engine to serve as a sandbox to try out new 3d graphics ideas After adding many features through out the years and re-writing the entire engine a few times, this is the latest state It currently supports loading models with animations, textures, lights, shadow maps, normal maps, and some other goodies I've also recently added voxel raymarching as an alternative renderer, along with a fun physics simulation :)

    2024 · github.com

  2. 2AA

    Jun 2026 · glyphcss.com

  3. 3TV
  4. 4IW

    2021 · github.com

  5. 5
    Nitrode 318

    AI game engine to prototype 3D games in a day

    2025

  6. 6
    Hyper 2455

    The second generation of the Hyper terminal

    2018

  7. 7TS

    Hello everyone, I would like to see if there is any interest in this little project that I have been working on for the past few years. Could be relevant, seeing the direction in which the mainstream game engines are going. I didn't really like any of the already existing options, so I tried to make my own and it turned out to be easier than expected. It's sort of like a low-budget Unreal/Source, but with open-world streaming support and it is free and open source. Very old-school. But optimized for more modern hardware. Very fast too. Still not production ready, but it seems like it is…

    2025 · racenis.github.io

  8. 8AG

    2015 · github.com

  9. 9
    Warp 2.0426

    World’s First Agentic Development Environment

    2025

  10. 10UL

    In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…

    2023 · raverie-us.github.io

  11. 112G

    Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…

    2022 · github.com

  12. 123S
  13. 13IM

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com

  14. 14AF

    2021 · behemothengine.com

  15. 15A2
  16. 16

    Next-generation real-time rendering

    2022

  17. 17LE
  18. 18

    A cross-platform 2D game engine with its own programming language and IDE. - ArcadeMakerSources/ArcadeMaker

    26d ago · github.com

  19. 19TB

    After training calculator agent via RL, I really wanted to go bigger! So I built RL infrastructure for training long-horizon terminal/coding agents that scales from 2x A100s to 32x H100s (~$1M worth of compute!) Without any training, my 32B agent hit #19 on Terminal-Bench leaderboard, beating Stanford's Terminus-Qwen3-235B-A22! With training... well, too expensive, but I bet the results would be good! *What I did*: - Created a Claude Code-inspired agent (system msg + tools) - Built Docker-isolated GRPO training where each rollout gets its own container - Developed a multi-agent…

    2025 · github.com

  20. 20

    Cursor for game developers

    2025

  21. 21BD

    This is still WIP, but if anyone is interested, we could develop it much faster and perhaps even with cooler features like TUI graphics etc ... Right now it is all in plain ol bash

    2024 · github.com

  22. 22
    Termdock111

    Terminal-centric AI development environment

    Nov 2025

  23. 23CA
  24. 24AC

    It's based on the jediterm library developed for IDEs, but it can also be put to work as a standalone terminal emulator with tabs. The library has been around for more than 10 years, but I don't think anyone made a terminal emulator app from it?

    2025 · github.com

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