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Dev tools · alternatives · 2026

24 alternatives to Pong Wars Idle Game

3hours to make, 100% vibe coding inspire by https://news.ycombinator.com/item?id=39159418

Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  2. 2PW
    Pong Wars▲490

    The eternal battle between day and night, good and bad. Written in JavaScript with some HTML & CSS in one index.html. Feel free to reuse the code and create your own version.

    2024 · pong-wars.koenvangilst.nl · its alternatives →

  3. 3

    Building a 1D-Pong game is a bit of a rite of passage at the Chaos Communication Congress. I was inspired by a version I saw at 38C3 and built my own interpretation for 39C3. Lots of people enjoyed playing it and even Elliot Williams featured it in his 39C3 Hackaday Podcast. And I can attest: it's truly fun because it's sooo simple at first sight - but wait until the speed increases... Not a bad work to fun created ratio for such a little project. I used the opportunity to play around with Claude Code on my preexisting codebase to publish a nice-ish repo on GitHub. It worked great without…

    Jan 2026 · github.com · its alternatives →

  4. 4

    Hi HN, I have been making side projects since I was 14, and my team mate (this is his very first side project! Congrats!) designed and implemented the UI. Over time, people kept asking me how they could start coding and turn ideas into reality. So we had an idea. Coding is changing. With AI, the bottleneck is no longer writing every line by hand but knowing how to prompt effectively to reach a working outcome. Our objective is not to make people code better, or even learn to be a proficient software engineer, but just to keep it simple and start building. We want to remove fear and barriers…

    2025 · 100vibecoding.com · its alternatives →

  5. 5

    A collection of code samples for the Uno Platform. Contribute to unoplatform/Uno.Samples development by creating an account on GitHub.

    2024 · github.com · its alternatives →

  6. 6

    Hi everyone, I just saw a vibe coded game on HN, and thought maybe I should post about this here. I'm organizing a vibe coding game dev competition called Vibe Jam. Last year we did it too and there was 1000+ games submitted. This year the deadline is May 1 and you can submit your games until then. There's $35,000 in prizes with the Gold prize being $20,000. Let me know what you think! -Pieter

    Apr 2026 · vibej.am · its alternatives →

  7. 7

    Turn Your Ideas into Playable Games – No Code Required!

    2025 · redbean.ai · its alternatives →

  8. 8

    A hypnotic 3D runner game focused on speed and rhythm

    2014 · its alternatives →

  9. 9

    Hi HN, I built a small game in just 24 hours for a 64x64 pixel art lowrez game jam. The result is soko64, a tiny Sokoban game written in Dart. This project was primarily a first test for a new web game library I've been developing for Dart (Bullseye2D). I wanted to see how quickly I could build a complete, playable game with it. You can play soko64 directly in your browser: https://joemanaco.itch.io/soko64 The source code is on GitHub: https://github.com/JochenHeizmann/soko64 Happy to answer any questions! :)

    2019 · joemanaco.itch.io · its alternatives →

  10. 10
    Yeamt▲22

    Sick of AI tools and endless work? Try 30 seconds of chaos

    2025 · game.yeamt.com · its alternatives →

  11. 11

    I had a dream on Nov 21, 2019 of a game. I woke up at 4:00pm that day, started programming it then, and 7 and 1/2 hours later, it was done. It's about you and a pink square going exploring. - otdav33/spelunko

    2020 · github.com · its alternatives →

  12. 12WM

    Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…

    2014 · its alternatives →

  13. 13

    A fast-paced classic arcade game

    2024 · pongwars.app · its alternatives →

  14. 14

    AI game maker. Got a game idea? Just describe it and start playing in seconds. Create game-ready art and animated sprite sheets in any style. Browse and play community games. Share your games with friends.

    Dec 2025 · playmix.ai · its alternatives →

  15. 15

    Hello HackerNews, I'm Kaamkiya, the author of this program. It's a collection of minimal games made for terminals, like 2048, Hangman, and even two player games like pong. They're all text-based, but they can actually be quite fun. If you want to test it right now, you can do this: go run github.com/Kaamkiya/gg@latest I started this project out of boredom, honestly. I was bored, and when I'm bored I like to code or play video games. So I coded video games. I kept them really minimal though, because I'm not great at gamedev and thought it would be easier to contribute to text-based…

    2024 · github.com · its alternatives →

  16. 16

    Quick, Simple and Free Indie Game, Score against the clock.

    2021 · play.google.com · its alternatives →

  17. 17

    As an AI you must gather training data by playing microgames

    May 2026 · gathertrainingdata.com · its alternatives →

  18. 18WB

    Hi HN, I love building small games (as Pong, Wordle, Tetris, etc.), but they're never quite unique enough to justify their own site. So I built boring.game - a daily "boring" game where the social mechanics (predicting your score, challenging other users) is more interesting than the game itself. I started a HN team if you want to compare your results: https://boring.game/invite/SRhyUStjin You can also play all daily games without signing up, if that is what you prefer. Built with SvelteKit (first time using Svelte - loved it!). Would love feedback on both the concept and…

    2025 · boring.game · its alternatives →

  19. 19KY

    Hey HN! I wanted to practice "vibe coding" and see how far and fast I can go by only prompting, without actual coding. I decided to make a simple CLI app that scrapes web docs into a single md file (I was annoyed that LLM keeps writing Tailwind 3 code for a Tailwind 4 project). In just a couple of hours, the CLI app was ready! Then iterated on arguments for another couple of hours. Result: https://github.com/vladstudio/web2llm Then I decided to go further and "productize" the CLI by making a web app for it. Another half-day, and the web app is ready!…

    2025 · web2llm.dev · its alternatives →

  20. 20

    It took me about a week to vibe code this 3D game engine with Opus 4.6 that I intend to use as a replacement for Three.js and React Three Fiber in my browser MMORPG, Mana Blade. I was not expecting to be able to reach that point so easily, but pretty much every feature took somewhere between 30 minutes and 1 hour - 1 to 3 prompts on average. It is vibe-coded in the sense that I haven't looked at the code, but I am very careful with my prompts and constantly have Claude reviewing the codebase, looking for performance and code quality improvements. It can reach 2000 draw calls on recent…

    Feb 2026 · github.com · its alternatives →

  21. 21MW

    Happy Halloween! Instead of going to a Halloween party this year, my wife and I decided to run a tiny Hackathon and built this little retro choose-your-own-adventure to pay tribute to a popular series of yesteryear. Try and escape! Also pumpkin mode!! We made liberal use of ChatGPT for code, DALLE3/Midjourney for images, but did most of the storyboarding/writing ourselves because we couldn't stand the style of GPT4/Claude.

    2023 · tremella.github.io · its alternatives →

  22. 22

    I'm using AI (mostly Claude) to create/publish a new video game every day This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try Happy to answer any questions, just a little hobby project of mine I'm having…

    May 2026 · gamevibe.us · its alternatives →

  23. 23

    I need your feedback guys, your contributions are welcome too.

    2024 · github.com · its alternatives →

  24. 24

    I'm calling this "Vibe Discovery" — distinct from vibe coding because I didn't know the requirements upfront. Started with "make something with the accelerometer" and discovered through 6 iterations that I wanted a WebGL marble game. The interesting part was the dev setup: Claude Code running in Termux on a Redmi Note 9 (4GB RAM). The same-device feedback loop — code, test accelerometer, react, iterate — made rapid discovery possible in a way that laptop-to-phone deployment wouldn't.

    Jan 2026 · kikkupico.com · its alternatives →

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