Life & fun · alternatives · 2026
24 alternatives to Rosebed – A Minecraft beta 1.7.3 reimplementation in Zig
A from-scratch reimplementation of Minecraft Beta 1.7.3 in Zig, using SDL3 and OpenGL 3.3. Includes a client and a dedicated server.
Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
- 1

A simple Minecraft clone written in C using modern OpenGL (shaders). - fogleman/Craft
2013 · github.com · its alternatives →
- 2

Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com · its alternatives →
- 3

Hey HN, this is a small project myself and closer friends have been building on our free time (https://github.com/Dr-Nekoma/lyceum), it finally reached 0.1.0, we are open to feedback! The original idea was to experiment with Zig + Raylib, eventually we wrote a small server in Erlang as well. We started by first interacting with Erlang via its C bindings, but this eventually led to some of us to prototyping our own tooling to better integrate Zig types with Erlang, we called such tool "zerl" as its avaliable here…
2024 · github.com · its alternatives →
- 4

Minimalist, dependency-free virtual machine sandbox for microcontrollers and other resource-constrained devices. Single C file, no dynamic memory allocations, asynchronous design, pure C99 - ringtailsoftware/uvm32
Dec 2025 · github.com · its alternatives →
- 5IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
- 6

I open sourced my HTML5 multiplayer 3D voxel browser game engine.
2023 · kevzettler.com · its alternatives →
- 7SH
2012 · blog.minefold.com · its alternatives →
- 8TB
2020 · thebookofmodding.ml · its alternatives →
- 9IB
Have fun learning more about the Qt Quick Rendering engine, starting with a ground plane, in this Minecraft-esque 3D block building game.
2021 · kdab.com · its alternatives →
- 10

So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it. My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as: [dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"] this pulls around 6-7 other dependencies. I am doing actual true color 3D rendering (with Z buffer,…
2025 · totenarctanz.itch.io · its alternatives →
- 11

The domain name www.io is being parked on Park.io. Contact the domain owner to make an offer right now...
2013 · redstone.io · its alternatives →
- 12

- 13
Moltcraft▲100Visualize your AI agents work in a pixel world
Feb 2026 · moltcraft.xyz · its alternatives →
- 14

Hi HN! Sina here. i wanted to share this open source project (apache 2.0) that i've been working on for the past month or so. it's called hotcell and it lets you create/pause/manage sandboxes on any device (your laptop, linux vm, bare metal). i've tested it against various benchmarks that i found on computesdk (https://www.computesdk.com/benchmarks/sandboxes/) as well as the one shared by dax (cofounder of open code) on twitter recently (link to his original thread and my reply https://x.com/sinasanm/status/2078158598996443346) and…
Aug 2026 · github.com · its alternatives →
- 15

Minecraft server discovery, analytics, & spoof detection.
16d ago · newminecraftservers.net · its alternatives →
- 16
VoxCraft▲116Create AI generated 3D model from text prompts or images
2023 · discord.com · its alternatives →
- 17

:package: Minecraft Beta 1.7.3 Server implemented in PHP/HHVM, powered by ReactPHP. - andrewvy/HHVMCraft
2015 · github.com · its alternatives →
- 18

Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run · its alternatives →
- 19

This experiment has ended. Thanks for being part of it!
2015 · verizoncraft.github.io · its alternatives →
- 20

"Creatures" is a stretch given that the environment is Minecraft, but the idea is simple: iteratively add blocks conditionally (tensor convolution) on the current environment (blocks) to maximize some reward. In this case I use PPO RL to train creatures to touch a glowstone block but you can adapt it to use any algorithm and reward (easily, as it uses the Ray framework). What I like about this work: iteratively finding solutions has a long and colorful history of doing things well: gradient boosting, ResNets, Stable Diffusion, etc. We're after some end optimal state and usually try to get…
2024 · github.com · its alternatives →
- 21

A lightweight, fast and extensible game server for Minecraft - cuberite/cuberite
2015 · github.com · its alternatives →
- 22

💤 Put your Minecraft server to rest when idle. Contribute to timvisee/lazymc development by creating an account on GitHub.
2021 · github.com · its alternatives →
- 23

Hey HN! I made this because Zig's stdlib changes so much and outdated docs are a problem. Server fetches the latest documentation directly from the ziglang.org and makes it available through the MCP, so LLM can query stdlib functions and builtins. Link: https://github.com/zig-wasm/zig-mcp
2025 · github.com · its alternatives →
- 24

This weekend I built a Minecraft bot for a server I play on. It uses the Agent SDK for the main loop and a bunch of custom MCP tools. Some highlights: * The bot is an active participant in the in-game chat, enabling all players to interact with it. * Tools for interacting with containers, crafting, trading with villagers and various other things. * Memory system which the agent uses to keep track of in-game events, interactions with players etc. * Screenshot tool which lets Claude use its vision modality to look around (not very useful, but fun). * Tooling for interacting with plugins…
Jan 2026 · github.com · its alternatives →
Also compare
- Minecraft clone in 2500 lines of C - even supports multiplayer online alternatives
- A Marble Madness-inspired WebGL game we built for Netlify alternatives
- Lyceum – An MMO game built with Zig and Erlang alternatives
- Tiny VM sandbox in C with apps in Rust, C and Zig alternatives
- I built an indie, browser-based MMORPG alternatives
- I built a multiplayer voxel browser game engine alternatives
Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →