Alternatives
Products that do what Trailmarks – Huge, browser-based, Carmen Sandiego-style travel game does
I'd love to have people test-play my Carmen Sandiego/Backpacker style travel game. It's a retro genre... but if you like geography and quizzes, you'll like this! It's a working alpha with most of the content I intend to add, but I need to have people give it a try now before I decide which directions to fully develop! I'm torn between putting effort into missions, more advanced in-game trading economy or creating more of a narrative. But I'm also curious if you get the navigation, if the core gameplay makes sense and if you want to continue playing, basically. Hope you find it worth…
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Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
2022 · lessmilk.com
- 3DR
I'd like to invite everyone to try out DontBeEvil.rip, an experimental search engine for developers. tl;dr $ alias rip="curl -G -H 'Accept: text/plain' --url https://dontbeevil.rip/search --data-urlencode " $ rip 'q=Heartbleed bug' DontBeEvil.rip is a year long experiment to see if a small team can build a developer-focused search engine that is self-sustaining on $10 monthly subscriptions. It works by only indexing high-quality resources that are relevant to developers. You won't get useless listicles because we'll never crawl them. Relevant urls are harvested from HN,…
2022
- 4IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
- 5MA
It all started as an experiment to see if I could build a game making heavy use of Deno and its SQLite driver. After sharing an early build in the „What are you working on?“ thread here, I got the encouragement I needed to polish it and make a version 1.0 for Steam. So here it is, Microlandia, a SimCity Classic-inspired game with parameters from real-life datasets, statistics and research. It also introduces aspects that are conveniently hidden in other games (like homelessness), and my plan is to continue updating, expanding and perfecting the models for an indefinite amount of time.
Dec 2025 · microlandia.city
- 6MA
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
2017
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- 8IB
Hey HN! What started off as a meme has turned into a passion project and I'm pretty excited about it. As the title suggests, I made a Rock, Paper, Scissors game in React. The twist is the perk shop that you can power yourself up upon wins. I have a Node web socket backend because it started off as just a PvP experience, but I wanted people to be able to play a solo mode. That's where the Roguelike comes in. I still have plenty of features to go! But for now, it's an endless Roguelike where after each round, you get to upgrade a shop perk to make your character stronger. I'd love to get some…
2024 · xtremerps.com
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Hi HN, I've been building a browser-based multiplayer strategy game called Borderhold. Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes. The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players. Matches are relatively short so you can jump in and see a full game play out. Curious what people think.…
Mar 2026 · borderhold.io
- 10AG
Hello guys, I'm glad to present to you PlayAlgoShip, a web-based game where you solve fun algorithmic puzzles. The rules are simple, you need to find the correct algorithm that makes the ship collect all stars. If you succeed, you will unlock the next level! There are also live statistics like how many players are currently playing on your current level (you are not alone struggling!), the finish rate of the level, and how many players liked/disliked it. It's 100% free, I hope you will enjoy the experience!
2024 · playalgoship.com
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Source code: https://github.com/schaoss/wall-go I binge-watched Netflix’s “Devil’s Plan 2” and got hooked on the “Wall Go” round. A few nights of vibe-coding later, here’s a fully playable browser version: • 7×7 board, staggered placement (1-2-2-1), 0-to-2-step moves, mandatory wall each turn. • Light / dark mode, mobile-friendly hit boxes • Simple AI (ΔReach + liberty heuristic) – beats random, not a grandmaster yet • Tech stack: Bun + Vite + React + Tailwind v4 + Zustand, deployed on GitHub Pages Looking for feedback: * is the AI too weak / unfair? * any UI…
2025 · schaoss.github.io
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2012 · bookmarks.io
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Hey HN! I’m excited to introduce Companero, my open-source ridesharing solution! As a traveler, I often struggled to find rides in smaller cities. So I built Companero on Telegram using pure Java 21 and MongoDB. I recently added a rating system to this app to make rides safer, but all in all, you can request a ride using your location, can see recommended trip price based on your country (it has an index for each country and a currency converter) and much more features. I’d love your feedback and any questions are welcome! Thanks!
2024 · github.com
- 14IB
I'm calling this "Vibe Discovery" — distinct from vibe coding because I didn't know the requirements upfront. Started with "make something with the accelerometer" and discovered through 6 iterations that I wanted a WebGL marble game. The interesting part was the dev setup: Claude Code running in Termux on a Redmi Note 9 (4GB RAM). The same-device feedback loop — code, test accelerometer, react, iterate — made rapid discovery possible in a way that laptop-to-phone deployment wouldn't.
Jan 2026 · kikkupico.com
- 15TV
Inspired by thispersondoesnotexist.com, I built thistouristdoesnotexist.com, a lightweight weekend project that generates a new “synthetic tourist at a real landmark” on each refresh while keeping identity cues consistent across scenes, driven here by Gemini 2.5 Flash Image (aka Nano Banana). It runs on a tiny DigitalOcean droplet with a simple pipeline that pairs batches of synthetic faces with a curated landmark list and tries to avoid reusing the same face–place combo. I would love feedback on failure cases, hope you like it!
2025 · thistouristdoesnotexist.com
- 16AS
Hi! I built a free short walking sim you that runs in the browser. I originally made this experience about 2-3 years ago in Unreal Engine. The resulting build was huge: over 6 GB to download in order to play for max 10 minutes. Needless to say there weren't that many people that ended up playing the game. Seeing the quality that's possible to achieve nowadays in the browser using gaussian splats, I recently got the idea to port it to a web-based experience. The result is that the whole game is a bit over 100 MB, and that's including about 20 MB of music and VO. Thanks to Spark's streamed LOD…
Jul 2026 · joyvision.itch.io
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I made this plugin because I felt like existing bookmark plugins were lacking some important features, including: - The ability to reorder your bookmarks - The ability to delete and move your bookmarks in bulk - The ability to view lines of code around your bookmarks - Syntax highlighting in the preview window - Resilience to the content of files changing (e.g. checking out a git commit that changes the file contents won't delete your bookmarks) Let me know what you think! If you have any feedback, please create a github issue or email [email protected]
Jul 2026 · github.com
- 18AS
Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
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You can check the game here: https://select.supply/game/mindmaze. Curious to learn your feedback. I personally loved the game so much!
Apr 2026 · medium.com
- 20IM
https://coffeegameonline.com/game/arch-rush-3d this game is heavily inspired from the viral hyper casual mobile Game. in which play runs in a certain direction until the screen is tap and direction changes, I love this Game very much for lot of hours, of never-ending levels and increasing difficulty The arc-rush is also based on the same functionality. Were you have to jump through floating platforms by jumping over them and each platform is placed zigzag towards the forward direction of the player. You have to wait until an arc is moving towards the right platform. One…
Apr 2026
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Progressive Web App, "Finding Nora": https://nora.now.sh/ It was also my first attempt at TypeScript + React. Preliminary conclusion: Getting started is a bit slower and the code more verbose, but refactoring become sooo much easier. And: Almost no need to reload and debug anymore. Once TypeScript is satisfied with my code it generally just works. Source code and more information can be found here: https://github.com/vnglst/finding-nora
2018
- 22ST
I wanted to make a cute game for Thanksgiving this year. It's built with React, Tailwind, InstantDB and a bit of Opus :) Feeling grateful for HN and sending good cheer to you all :)
Nov 2025 · savetrippy.com
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Im working on a mind mapping app that would allow for integration of gamification features and be nicer and easier to remember. I was missing more advanced graphics from apps and being able to treat it as my note taking and learning tool. i.e. how (and why?) should I remember a mind map if it looks the same like all other maps and all i can do is pick couple of shapes and dashed/dotted lines? this simply doesnt work with my brain so i decided to create something better :) map on page is a preview of this, but im curious about the quiz, typing games and cheatsheet, would love some…
Oct 2025 · mindmapsonline.com
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I've built this as a side project last month. I know there are a few similar sites out there, but I've found them cumbersome to navigate with ads that slow down the experience. So I decided to take a stab at it and build my own version, with a minimalist UI (+ I implemented a custom right-click menu to enable navigation even when the UI is hidden), ad-free, just for fun. There are over 130+ cities that you can explore right now, but I'm constantly adding new ones.
2025 · citywalki.com
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