Growth · alternatives · 2026
24 alternatives to Trailmarks – Huge, browser-based, Carmen Sandiego-style travel game
I'd love to have people test-play my Carmen Sandiego/Backpacker style travel game. It's a retro genre... but if you like geography and quizzes, you'll like this! It's a working alpha with most of the content I intend to add, but I need to have people give it a try now before I decide which directions to fully develop! I'm torn between putting effort into missions, more advanced in-game trading economy or creating more of a narrative. But I'm also curious if you get the navigation, if the core gameplay makes sense and if you want to continue playing, basically. Hope you find it worth…
Trailmarks is a browser-based travel game inspired by Carmen Sandiego and backpacking adventures, combining geography and quiz gameplay in a retro style. Players navigate the world, completing missions and engaging… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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Real World Travel Quiz & Trivia Adventure
Sep 2026 · apps.apple.com · its alternatives →
- 2IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
2022 · lessmilk.com · its alternatives →
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I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
2025 · github.com · its alternatives →
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Alto's Odyssey▲263Discover the endless desert. A beautiful game for mobile.
2018 · apps.apple.com · its alternatives →
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Hi HN, I've become lazier in my old age and struggle to replay my favorite Sierra games from the 80s and 90s because I keep getting into those situations where I need an item from 3 acts ago, I have no save game handy, and now I gotta make dinner. So I'm building the Lucasartsifier: a static analysis tool that decompiles Sierra resource files, automatically finds those states, automatically generates code to prevent the player from getting into those states, then emits loose patch files that can be placed alongside the original game resources. There's no game-specific code involved; all the…
Aug 2026 · github.com · its alternatives →
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It's a web app that uses AI to turn any book into a playable text adventure. Your favorite book, but your choices, hence your story. You can even "remix" the genre like playing Dune as a noir detective story. Note: Work in progress. Suggestions are welcome.
2025 · kathaaverse.com · its alternatives →
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Hey HN, I’m the solo developer of Search to Play, a social bookmarking platform for gamers — kind of like Letterboxd or Goodreads, but for video games. You can log your games, track your backlog, write reviews, and follow others. I’m building this as an alternative to spreadsheet tracking or platform-locked tools (Steam, PSN, etc). Would love your feedback! Happy to answer any questions here.
2025 · searchtoplay.com · its alternatives →
- 8IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com · its alternatives →
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MapScroll▲109Hi HN, I built this after getting frustrated trying to map out things like “Ancient mayan ruins” or “James Bond movie locations” on Google "My" Maps. You basically have to drop pins manually, hunt down photos, copy links, it’s slow and never feels like an actual story. With MapScroll, you just type something like “Marco Polo’s route” or “forgotten WWII sites in France”, and it geocodes, grabs images + articles, and plots everything into a shareable story map. Each marker comes with a little gallery and sources tied to your prompt. You can also refine the first draft which AI creates before…
2025 · mapscroll.ai · its alternatives →
- 10

It all started as an experiment to see if I could build a game making heavy use of Deno and its SQLite driver. After sharing an early build in the „What are you working on?“ thread here, I got the encouragement I needed to polish it and make a version 1.0 for Steam. So here it is, Microlandia, a SimCity Classic-inspired game with parameters from real-life datasets, statistics and research. It also introduces aspects that are conveniently hidden in other games (like homelessness), and my plan is to continue updating, expanding and perfecting the models for an indefinite amount of time.
Dec 2025 · microlandia.city · its alternatives →
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Visual explanation of pathfinding algorithms and how a*, Dijkstra and BFS can be seen as the same algorithm with different parameter/data structures used under the hood - npretto/pathfinding
2021 · github.com · its alternatives →
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Waytale▲12Hi HN! My name is Grigory, I'm a backend developer from 9 to 5, but I'm also hacking stuff on the side, though I never reached the point of actually releasing anything. But now it's over and I decided to share the product I recently built. Every time I walked through an interesting neighborhood, I'd stop every few blocks to Google buildings, statues, or street names. Felt like I was missing the flow of exploration. It also takes time to find facts that are actually interesting and not just dates or numbers. E.g. I'm not always keen to know when this was built, but rather if it has some story…
2025 · waytale.app · its alternatives →
- 14IB
Hey HN! What started off as a meme has turned into a passion project and I'm pretty excited about it. As the title suggests, I made a Rock, Paper, Scissors game in React. The twist is the perk shop that you can power yourself up upon wins. I have a Node web socket backend because it started off as just a PvP experience, but I wanted people to be able to play a solo mode. That's where the Roguelike comes in. I still have plenty of features to go! But for now, it's an endless Roguelike where after each round, you get to upgrade a shop perk to make your character stronger. I'd love to get some…
2024 · xtremerps.com · its alternatives →
- 15

Hi HN, I've been building a browser-based multiplayer strategy game called Borderhold. Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes. The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players. Matches are relatively short so you can jump in and see a full game play out. Curious what people think.…
Mar 2026 · borderhold.io · its alternatives →
- 16

Hello guys, I'm glad to present to you PlayAlgoShip, a web-based game where you solve fun algorithmic puzzles. The rules are simple, you need to find the correct algorithm that makes the ship collect all stars. If you succeed, you will unlock the next level! There are also live statistics like how many players are currently playing on your current level (you are not alone struggling!), the finish rate of the level, and how many players liked/disliked it. It's 100% free, I hope you will enjoy the experience!
2024 · playalgoship.com · its alternatives →
- 17

One of my favorite things to do over the weekends is to take a sidestep from full time development of Hitlist, my startup, and poke at other ideas that we’d love to eventually address within the travel space. In 48 hours I get to meet new people, learn about the latest technologies, and build
2014 · gillian.im · its alternatives →
- 18

I built a procedurally generated word-search game where the puzzle never ends - as you scroll, the grid expands infinitely and new words appear. It’s designed to be quick to pick up, satisfying to play, and a little addictive. The core game works without an account using the pre-defined games, but signing up allows you to generate games using any topic you can think of. I’d love feedback on gameplay, performance, and whether the endless format feels engaging over time. If you try it, I’d really appreciate any bug reports or suggestions. Thanks in advance!
Dec 2025 · endless-wordsearch.com · its alternatives →
- 19

Source code: https://github.com/schaoss/wall-go I binge-watched Netflix’s “Devil’s Plan 2” and got hooked on the “Wall Go” round. A few nights of vibe-coding later, here’s a fully playable browser version: • 7×7 board, staggered placement (1-2-2-1), 0-to-2-step moves, mandatory wall each turn. • Light / dark mode, mobile-friendly hit boxes • Simple AI (ΔReach + liberty heuristic) – beats random, not a grandmaster yet • Tech stack: Bun + Vite + React + Tailwind v4 + Zustand, deployed on GitHub Pages Looking for feedback: * is the AI too weak / unfair? * any UI…
2025 · schaoss.github.io · its alternatives →
- 20

Join Alto and off on an endless sandboarding journey
2018 · apps.apple.com · its alternatives →
- 21

I'm calling this "Vibe Discovery" — distinct from vibe coding because I didn't know the requirements upfront. Started with "make something with the accelerometer" and discovered through 6 iterations that I wanted a WebGL marble game. The interesting part was the dev setup: Claude Code running in Termux on a Redmi Note 9 (4GB RAM). The same-device feedback loop — code, test accelerometer, react, iterate — made rapid discovery possible in a way that laptop-to-phone deployment wouldn't.
Jan 2026 · kikkupico.com · its alternatives →
- 22TV
Inspired by thispersondoesnotexist.com, I built thistouristdoesnotexist.com, a lightweight weekend project that generates a new “synthetic tourist at a real landmark” on each refresh while keeping identity cues consistent across scenes, driven here by Gemini 2.5 Flash Image (aka Nano Banana). It runs on a tiny DigitalOcean droplet with a simple pipeline that pairs batches of synthetic faces with a curated landmark list and tries to avoid reusing the same face–place combo. I would love feedback on failure cases, hope you like it!
2025 · thistouristdoesnotexist.com · its alternatives →
- 23

Hi! I built a free short walking sim you that runs in the browser. I originally made this experience about 2-3 years ago in Unreal Engine. The resulting build was huge: over 6 GB to download in order to play for max 10 minutes. Needless to say there weren't that many people that ended up playing the game. Seeing the quality that's possible to achieve nowadays in the browser using gaussian splats, I recently got the idea to port it to a web-based experience. The result is that the whole game is a bit over 100 MB, and that's including about 20 MB of music and VO. Thanks to Spark's streamed LOD…
Jul 2026 · joyvision.itch.io · its alternatives →
- 24

I made this plugin because I felt like existing bookmark plugins were lacking some important features, including: - The ability to reorder your bookmarks - The ability to delete and move your bookmarks in bulk - The ability to view lines of code around your bookmarks - Syntax highlighting in the preview window - Resilience to the content of files changing (e.g. checking out a git commit that changes the file contents won't delete your bookmarks) Let me know what you think! If you have any feedback, please create a github issue or email [email protected]
Jul 2026 · github.com · its alternatives →
Also compare
- Trailmarks iOS alternatives
- I made a web game called Almost Pong alternatives
- I made a Doom-like game fit inside a QR code alternatives
- Alto's Odyssey alternatives
- Automatically detect and patch walking-dead states in Sierra games alternatives
- I built an AI that turns any book into a text adventure game alternatives
Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →