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Life & fun · alternatives · 2026

PZ

24 alternatives to Porting Zelda Classic to the Web

I spent the last two months porting Zelda Classic, a 20+ year old C++ Allegro program, to the web. If you're a fan of the 2D Zelda games, you'll likely find some very enjoyable games here. I also write at length about the process of porting a large C++ application to the web.

Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Porting Zelda Classic to the Web launched in 2022; newer entries below may have overtaken it.

  1. 1

    Absurdly cursed mono webassembly hacks, and a journey to create a project that definitely shouldn

    2025 · velzie.rip · its alternatives →

  2. 2IS
  3. 3

    The Legend of Zelda made with voxels

    2016 · zelda30tribute.com · its alternatives →

  4. 4

    Hi everybody, I just ported some 2018-scalajs games to Scala 3, it is amazing that such 8-year old code base required less than an hour to get all the games working in Scala 3. I encourage you to try Scala.js/Scala3 which work really nice.

    2022 · github.com · its alternatives →

  5. 5

    Hi HN! Korean high school senior here, about to start CS in college. I built a browser engine from scratch in C++ to understand how browsers work. First time using C++, 8 weeks of development, lots of debugging—but it works! Features: - HTML parsing with error correction - CSS cascade and inheritance - Block/inline layout engine - Async image loading + caching - Link navigation + history Hardest parts: - String parsing(html, css) - Rendering - Image Caching & Layout Reflowing What I learned (beyond code): - Systematic debugging is crucial - Ship with known bugs rather than chase…

    Jan 2026 · github.com · its alternatives →

  6. 6MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  7. 7

    Hi HN! Thanks for your attention to my post. It was a big challenge to run most of Node.js packages in browser, fast moreover. Virtual File system, resolve import/export. I got cold many times, depressions, burned out, yet still alive and finished it. Many guys helped me with an advice. Many users give a lot of positive feedback. There are 200,000 monthly unique users. I work full time now because of the freemium business model. To be honest - I am happy after many years of hard work.

    2022 · playcode.io · its alternatives →

  8. 8

    A little help for programmers, who wants to run C/C++ code in the browser. (This is my second attempt to show it, first time I got banned bcoz of my personal page domain, I don't really understand it why is is suspicious.)

    2022 · github.com · its alternatives →

  9. 9IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online · its alternatives →

  10. 10

    Back then there were not a lot of frameworks for C++ like there are available now, gradually added serialization, reflection, orm, modules for apache|nginx, then started adding programming language integration and then finally added support for building on various Os'es and also support for most of the build tools out there.

    2023 · github.com · its alternatives →

  11. 11AR

    My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

    2024 · nicollet.net · its alternatives →

  12. 12

    Quake (1996), faithfully ported to dependency-free safe Rust and compiled to WebAssembly — play the shareware episode in your browser.

    14d ago · quake-srp.pages.dev · its alternatives →

  13. 13IM

    Hi, As a 8-bit C64 game coder in eaarly 90ties and currently mostly FE-focused dev, decided to give a go to a simple retro game archive. This is purely fun project - so i decided to post it to HN, mayne it'll resonate :)

    2023 · polishpixels.com · its alternatives →

  14. 14IM

    Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…

    2022 · bytelegend.com · its alternatives →

  15. 15IR

    After 25 years of writing software, I was feeling nostalgic for the kinds of things that got me into programming in the first place: the old DOS demoscene. I spent a weekend seeing if I could recapture some of that INT 13H VGA magic using today's web tech, but with the old-school constraints of doing it from scratch. The result is this portfolio of ten classic effects running in a single HTML file. It's all vanilla JavaScript writing to a element, with no external libraries. It was a fun challenge to implement things like: * The color palette cycling and smooth fading in the Plasma demo. *…

    2025 · jdfio.com · its alternatives →

  16. 16

    An interactive journey through 30 years of the web

    Mar 2026 · web-rewind.com · its alternatives →

  17. 17

    I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio

    Jul 2026 · homegames.io · its alternatives →

  18. 18

    I open sourced my HTML5 multiplayer 3D voxel browser game engine.

    2023 · kevzettler.com · its alternatives →

  19. 19IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  20. 20H0

    Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…

    2015 · its alternatives →

  21. 21
  22. 22

    A C++ HTML template engine that uses compile time HTML parsing - rep-movsd/see-phit

    2017 · github.com · its alternatives →

  23. 23

    A high performance, middleware oriented C++14 http web framework please use matt-42/lithium instead - matt-42/silicon

    2015 · github.com · its alternatives →

  24. 24

    Integrate powerful web3 infra in your games in minutes

    2023 · its alternatives →

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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →