Work · alternatives · 2026
24 alternatives to Casual RTS demo ported to WebGPU
Desktop only, the progress bar may go to 98% and sit there for a while but it will eventually load in. For anyone curious, this is an Unreal Engine 5 sample that our team ported to WebAssembly using our custom web pipeline. Demo is not made by us, we just handled the port.
Casual RTS demo is a WebAssembly port of an Unreal Engine 5 real-time strategy sample that runs in web browsers on desktop. The demo showcases the team's custom web pipeline for converting Unreal Engine projects to… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
- 1IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com · its alternatives →
- 2AW
2017 · funkykarts.rocks · its alternatives →
- 3

An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.
2021 · github.com · its alternatives →
- 4
Unreal Engine 5▲316New imaging technology Transforms Movies Into Video Games
2022 · unrealengine.com · its alternatives →
- 5

The Unreal Engine 5 Lyra sample now runs in WebGPU. Live link coming soon, stay tuned! #WebGPU #UnrealEngine5
2024 · twitter.com · its alternatives →
- 6

Absurdly cursed mono webassembly hacks, and a journey to create a project that definitely shouldn
2025 · velzie.rip · its alternatives →
- 7
WebGPU Tech Demo▲141WebGPU tech demo running in modern browsers showcasing various rendering techniques like deferred rendering with 400+ dynamic lights, Hi-Z screen space reflections and cascaded shadow mapping.
2024 · gnikoloff.github.io · its alternatives →
- 8

Quake (1996), faithfully ported to dependency-free safe Rust and compiled to WebAssembly — play the shareware episode in your browser.
14d ago · quake-srp.pages.dev · its alternatives →
- 9

PS2 games in the browser: static recompilation to WebAssembly with a native runtime - snuri00/ps2-web-recomp
11d ago · github.com · its alternatives →
- 10

This is something that I've been working on on-and-off in my spare time for the last few years. I started in 2020 during Covid trying to do a Mount and Blade style map in UE4, and it grew from there until where it is now - I would just add a feature, then another, until it came together. Since the start of the year I've really been trying to polish it some more. I've got the full thing planned for a Q3 25 release. Github release if you don't have Steam: https://github.com/joe-gibbs/fall-of-an-empire-release
2024 · store.steampowered.com · its alternatives →
- 11

Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run · its alternatives →
- 12UE
Note that the demo may take up to 30 seconds to load, and initially present a white screen. I can assure you - it's worth the wait!
2023 · play.spacelancers.com · its alternatives →
- 13

Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com · its alternatives →
- 14MM
Fun free no-download game you
2021 · vnav.io · its alternatives →
- 15IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
- 16BG
I made this 10 level Game. Excited for people to try it. :) Stay Balanced :)
2024 · balanc3dgame.com · its alternatives →
- 17

With all the turmoil in the game engine world recently, I thought I'd quickly post to show progress on our game platform dotbigbang.com. It's a fully integrated game platform where the multiplayer game editor and games all run on the web. You can make multiplayer games and share them with just a link with no setup at all. Breakdown of major features here: https://twitter.com/bobbydigitales/status/152647067103481856... We have comprehensive docs at http://docs.dotbigbang.com and a cosy Discord server at https://dotbigbang.com/discord All…
2023 · dotbigbang.com · its alternatives →
- 18

To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition
2025 · github.com · its alternatives →
- 19

I've been working on Athena Crisis for about two years, and full time for the past 9 months. The game is entirely built from scratch using React and CSS without a game engine. It runs anywhere, including the Steam Deck. You can even use a gamepad on the landing page to play! Previously the landing page had a video of the game but my goal was to always just put the actual game on the website. I merged the landing page into the game's monorepo, added the game's React components, and boom – the video was replaced with a playable version of Athena Crisis. Of course, the real game has tons more…
2024 · athenacrisis.com · its alternatives →
- 20

I open sourced my HTML5 multiplayer 3D voxel browser game engine.
2023 · kevzettler.com · its alternatives →
- 21

Real Time Strategy. Contribute to emnh/rts development by creating an account on GitHub.
2015 · github.com · its alternatives →
- 22IR
After 25 years of writing software, I was feeling nostalgic for the kinds of things that got me into programming in the first place: the old DOS demoscene. I spent a weekend seeing if I could recapture some of that INT 13H VGA magic using today's web tech, but with the old-school constraints of doing it from scratch. The result is this portfolio of ten classic effects running in a single HTML file. It's all vanilla JavaScript writing to a element, with no external libraries. It was a fun challenge to implement things like: * The color palette cycling and smooth fading in the Plasma demo. *…
2025 · jdfio.com · its alternatives →
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- 24

🦠 Slime mold simulation with WebGPU and TypeScript. - SuboptimalEng/slime-sim-webgpu
2025 · github.com · its alternatives →
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