Alternatives
Products that do what Documenting an Obscure Japanese Wii Game – and-Kensaku does
I have been using Claude for the past couple of days this week to document and modify the TR2 game file format for an obscure Japanese-exclusive Wii game called And-Kensaku, or 安藤ケンサク. And-Kensaku is a game related to Googling. There are a few game modes, but the most famous one asks you a question and gives you two answer options, and you win if you choose the most popular Google search. I have been able to do the following: 1. disable signature checks on the files, and 2. allow edits to the Phrases.tr2 file, making it possible to modify the content of the aforementioned game mode. I wanted…
- 1IM
Hi HN! Worked on this side project for a while and wanted to share it. It's free to play.
Oct 2025 · detective.wiki
- 2IM
Hi, As a 8-bit C64 game coder in eaarly 90ties and currently mostly FE-focused dev, decided to give a go to a simple retro game archive. This is purely fun project - so i decided to post it to HN, mayne it'll resonate :)
2023 · polishpixels.com
- 3MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
- 4AR
My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…
2024 · nicollet.net
- 5AF
I'm a long time lurker that recently quit my job to work on my own projects, a lot due to the inspiration from Hacker News. Now I have published my first serious project, an app for learning how to write Japanese characters. It's the app I always wanted but couldn't find when I was studying. It tries to be simple to use, you just start the quiz and go with the flow. There's no need to plan and manage your studies, and it uses spaced repetition for better retention. There's a promo page with more details up at http://www.kanjibyhand.com. It's only for Android so far. The free version includes…
2012
- 6TA
I recently dug my Nintendo GameCube out of storage to revisit the first Animal Crossing game. Things were mostly as I remembered, but the game's heavy reliance on a clunky on-screen keyboard quickly wore my patience thin. Unwilling to accept this subpar experience, I did what any rational person would do and ordered a rare, Japan-exclusive, keyboard/controller hybrid on eBay, then used a Raspberry Pi Pico to 1. listen for keypresses and 2. send simulated controller events to the GameCube, automating typing in Animal Crossing at a Tool-Assisted Speedrun level. Of course, this oddball…
2025 · github.com
- 7IS
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
2015
- 8MA
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
2017
- 9LJ
Hi HN, Just wanted to share a tool i've been working on to help with my own study routine. It’s a browser extension called Lingoku. The idea is simple: we spend hours browsing the web in English every day. This tool replaces some of the english words with Japanese vocabulary based on your japanese level (Similar to Toucan, but with a better user experience). It’s basically an attempt to make the "i+1" method actually passive, you understand the sentence because it's mostly english, but you pick up Japanese words naturally from the context. It uses an LLM in the backend to make sure the…
Dec 2025 · lingoku.ai
- 10WM
Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…
2014
- 11AI
I'll start by copying the comment I left on the Reddit post where I originally shared this project and then go into some more detail for this audience. (https://www.reddit.com/r/nes/comments/1umrnd5/i_made_an_inte...) """ Castlevania II has always held a special place in my heart. I didn’t own it myself as a kid but I had a family member who did. This meant that I only got a few chances to actually play it, but that left a big impression on me anyway. I recently beat it for the first time and along the way I decided I wanted to build the most over-the-top…
Jul 2026 · theultimatesimonsquestguide.com
- 12IM
Hello HackerNews, I'm Kaamkiya, the author of this program. It's a collection of minimal games made for terminals, like 2048, Hangman, and even two player games like pong. They're all text-based, but they can actually be quite fun. If you want to test it right now, you can do this: go run github.com/Kaamkiya/gg@latest I started this project out of boredom, honestly. I was bored, and when I'm bored I like to code or play video games. So I coded video games. I kept them really minimal though, because I'm not great at gamedev and thought it would be easier to contribute to text-based…
2024 · github.com
- 13IB
It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)
2018
- 14MA
Hi people! It's been about 9 months and I think it's ready for people to try this. This is a Japanese learning desktop video player that is cross-platform, easy to setup, and open source. You might have come across some similar app, but this app + OpenAI's Whisper is a bomb... I'll be maintaining this app and tryna achieve all CJK supported video player.
2023 · github.com
- 15M4
Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…
2012
- 16IB
I haven't seen anything like this so I decided to build it in a weekend. How it works: You see a bunch of things pulled from Wikipedia displayed on cards. You ask yes or no questions to figure out which card is the secret article. The AI model has access to the image and wiki text and it's own knowledge to answer your question. Happy to have my credits burned for the day but I'll probably have to make this paid at some point so enjoy. I found it's not easy to get cheap+fast+good responses but the tech is getting there. Most of the prompts are running through Groq infra or hitting a cache…
Apr 2026 · sleuththetruth.com
- 17GGoatpad▲8
Think Notepad, but with goats! It started as a joke with some friends and then I realized this was the perfect project to see far I could get with Claude without opening my IDE (which I'd wanted to try for a while with a small app) I was pretty shocked to find that I only needed to manually intervene for: 1. Initializing the repo 2. Generating sprites - I tried a few image gen tools, but couldn't get a non-messy looking sprite to generate to my liking. I ended up using some free goat sprites I found instead (credited in the About section) 3. Uploading images/sprite sheets (raw claude…
Feb 2026 · goatpad.xyz
- 18RM
About a year ago me and a buddy joined Google's HTML5GameJam, a game building hackathon. Finally I've had the time to dust the project off, upgrade some of the required libraries (node.js bumped from 0.4.2 to 0.8.11 in the meantime) and did some minor patching to get it done for some finishing touches and hopefully release somewhere this year. We implemented the full real Tetris® (yeah, that means T-Spins and funky stuff Tetris addicts like) in MVC, with configurable renderers (canvas, ASCII, Divs), input methods (keyboard, swipe, touch), 2player split mode and offline singeplayer. The…
2012
- 19HM
Hi All, This the second iteration of a multiplayer sudoku web-based game I built recently. Hope you like it! Features: 1) No login needed, 2) Web app, that can be added to home-screen as needed, 3) Works on Desktop (with arrow keys supported) & Mobile, 4) Share link with friends to invite to the game Game Rules: 1) New puzzle starts for everyone every 15 minutes, 2) Game ends if you run out of time, 3) Fill all empty tiles correctly before time runs out to win, 4) Incorrect moves will disable the board for a few seconds, with penalty increasing as you've fewer empty tiles remaining Get…
2022
- 20PA
Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
2024 · playcodeai.com
- 21CS
I started an experimental series, "console.solve", on mini javascript challenges a few months back and received good feedbacks on it. So I created a [second one](https://colintoh.com/console-solve/issue-2?utm_source=colint...) this month. Not sure anyone here will be interested as it's not exactly pro-level stuff. But if you have an hour to spare, it can be a good distraction. For those who are interested, here was the [first challenge](https://colintoh.com/console-solve/issue-1?utm_source=colint...).
2017
- 22AG
Hey HN, I made https://linkians.com which is a game where all the action and state is contained in the url. The game involves taking care of little pets (emojis) that live in your url bar. Kind of like tamagotchi or sims. Feed them, play with them, and watch out for enemies! There's no server, just emojis in the url and client-side logic. Any linkians url using the supported emojis is a valid game state so you can save your game, or type out your own url and send it to a friend. I'd appreciate any feedback.
2022 · linkians.com
- 23AC
Hello, This is something I've wanted to build for awhile (first bought the domain in 2020 (then lost it for a year+)). It's a tactics solver on each new tab page. There are 5 modes of play: Easy (<1200 elo) Medium (1200-1800) Hard (1800-2400) Expert (2400+) Speedrun (solve as many puzzles as possible in 60 seconds). I'm having a ton of fun with it, and definitely noticing improvements with actual games (definitely solved the most puzzles in my life while developing this extension). If you check it out, please let me know what you think. Any feedback is good!
Apr 2026 · leetchess.com
- 24CA
Hey HN! I wanted to show this tiny JRPG style hardware companion I built that shows what your Claude Code is doing. When Claude runs a tool, Clawy runs. When it's done, Clawy jumps up in joy. Shake the device and Clawy gets dazed! When Claude needs permission to run something, it shows the command and context like a video game quest scrolling text on screen and you can approve/deny with physical buttons. He runs on a $20 M5StickC Plus 2. Flashing takes 2 minutes from the browser at clawy.lol/flash, no Arduino IDE needed. It uses Claude Code's native hook system over local WiFi and…
Feb 2026 · clawy.lol
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